Card index of didactic games on environmental education. Middle group.


Let's save nature

The purpose of the didactic game on ecology is to form in preschoolers an understanding of why it is important to love and protect nature. For the lesson, you need to prepare cards depicting objects of inanimate and living nature.

Having laid out the cards on the table, you need to remove one. And the students must tell what will happen to the rest of the natural objects if the removed object disappears. What will happen on the planet if “trees”, “sun”, “insects” and so on disappear (remove cards one by one).

At the end of the game, the teacher must explain to the children that natural objects are interconnected and cannot exist without each other. Therefore, they all need to be protected.

Card index of didactic games on ecology for children of senior preschool age.

Transcript

1 Municipal autonomous preschool educational institution of the municipal formation of the city of Nyagan “Kindergarten of a general developmental type with priority implementation of activities in the cognitive and speech direction of children’s development 6 “Rowan” Card index of didactic games on ecology for children of senior preschool age. Nyagan, 2021 Developer: Lipsyuk Svetlana Vasilievna Teacher of the first qualification category

2 “Sun, air and water are our best friends!” Didactic. task: to consolidate children's knowledge about natural objects. Develop thinking, intelligence, auditory attention. Materials: ball The child who caught the ball says the word “air”, then must name the bird. For the word: “water” - an inhabitant of rivers, seas, lakes and oceans, for the word: “earth” - an animal that lives on earth, etc. "Natural and man-made world." Didactic task: to consolidate and systematize children’s knowledge about what nature gives to humans, what is created by human hands. Materials: ball.

3. Before the game, the teacher clarifies the children’s knowledge that the objects around us are made by human hands, or exist in nature, people use them; for example, forests, coal, oil, gas exist in nature, but houses and factories are created by humans. "What is made by man"? asks the teacher and throws the ball. “What is created by nature”? asks the teacher and throws the ball. Children catch the ball and answer the question. Those who cannot remember miss their turn. “Miracles in a bag” Didactic task: to teach children to describe objects perceived by touch, to guess them by their characteristic features. Materials: vegetables and fruits of characteristic shapes and varying densities: onions, beets, tomatoes, plums, apples, pears, etc. The teacher offers to take an object out of the bag, without immediately pulling it out, but after feeling it, name its characteristic features. "How will be correct". Didactic task: to consolidate children’s knowledge about nature. Develop cognitive activity, thinking Materials: subject pictures.

4 The teacher lays out object pictures on the table, names some property or sign, then the children must choose as many objects as possible that have this property. For example: “yellow” - these can be pictures of a leaf, zucchini, turnip. Or: “wet” - water, dew, cloud, fog, frost, etc. “Does the twig have its own children?” Didactic task: to consolidate children’s knowledge about tree fruits and leaves. Learn to select them according to their belonging to the same plant. Materials: leaves and fruits of trees and shrubs. Children look at pictures with leaves of trees and shrubs and name them. At the teacher’s suggestion: “Children, find your branches” - the children select the corresponding fruit for each leaf.

5 “Do you know plants” Didactic task: Find a plant by its name. The teacher names a houseplant, and the children must find it. The teacher gives a task to all children: “Who will quickly find the plant in our group room that I name?” Then asks some children to complete the task. If it is difficult for children to find the named plant in a large area of ​​the room among many others, the game can be played by analogy with the previous ones, that is, the selected plants can be placed on the table. Then finding a plant in the room will become a more complicated version of the game. “Red, yellow, green” Didactic task: Find an object by similarity. Rule: Raise the piece of paper after the teacher names and shows it. Equipment: The game is played while walking. Select identical bouquets from 3-4 different leaves.

6 The teacher distributes bouquets to the children and keeps the same one for himself. Then he shows them some leaf, for example a maple one, and suggests: “One, two, three - show me this leaf!” Children raise their hand with a maple leaf. The game is repeated several times with the remaining leaves of the bouquet. “Where is whose house?” Didactic task: to consolidate children’s knowledge of animals and their homes in nature (insects, animals, amphibians, birds). Material: a tablet on which, on one side, various animals are depicted, and on the other, their homes, for example: a hole, a den, a beehive, a birdhouse, a nest. In the envelope on the back of the tablet there are arrows indicating the number of animals. Two or more children take part in the game. They take turns finding the animal on offer and using an arrow to identify its home. If the game actions are performed correctly, the child receives a chip. If the answer is incorrect, the move goes to the next player. The one who has the most chips at the end of the game wins.

7 “Who eats what?” Didactic task: to consolidate children’s knowledge about different types of animal nutrition (insects, amphibians, birds, animals) in nature. Material: a tablet on which different types of food for different animals are placed in a circle. There is a moving arrow in its center, and cards with illustrations of animals are placed in the envelope on the reverse side. The game involves two or more children. One by one, according to the teacher’s riddle, the children find the corresponding picture of the animal and use the arrow to indicate the type of food it eats. For the correct answer - a chip. The one who has the most chips at the end of the game wins. “What first, what then?” Didactic task: to consolidate children’s knowledge about the main stages of development and growth of living organisms (animals, plants, humans). Material: a set of cards on which the stages of development and growth of plants or animals (dandelion, peas, strawberries, frogs, butterflies, etc.), as well as humans (infancy, childhood, adolescence, adolescence, maturity, old age) are recorded. Option 1. The child is asked to arrange the cards in order of growth and development of a living creature (for example, cabbage butterfly: egg - caterpillar - pupa - butterfly) and tell what happened first and what came next. Option 2.

8 The teacher lays out the cards, deliberately making a mistake in their order. Children must correct her and explain the correctness of their decision.

Make a chain

An ecological game clarifies and consolidates knowledge about natural objects. To carry it out, you need cards depicting objects of inanimate and living nature.

The child must describe what is shown on the card. For example, a “butterfly” is a bright insect with beautiful wings, flies in the summer, feeds on nectar, the caterpillar turns into a pupa.

Card index of didactic games on environmental education. Middle group.

Card index of didactic games on environmental education.

Middle group

Educator:

Stetsko Svetlana Alexandrovna.

“Where does it ripen?”

Goal: learn to use knowledge about plants, compare the fruits of a tree with its leaves.

Progress of the game: two branches are laid out on the flannelgraph: on one - the fruits and leaves of one plant (apple tree), on the other - the fruits and leaves of different plants. (for example, gooseberry leaves, and pear fruits) The teacher asks the question: “Which fruits will ripen and which will not?” children correct mistakes made in drawing up a drawing.

"The third wheel" (birds)

Goal: To consolidate knowledge about the diversity of birds.

Progress of the game: The teacher names the birds mixed up; whoever notices the mistake must clap his hands (sparrow, crow, fly, bullfinch, etc.).

"Flower shop"

Goal: to consolidate the ability to distinguish colors, name them quickly, and find the right flower among others. Teach children to group plants by color and make beautiful bouquets.

Progress of the game: Children come to a store where there is a large selection of flowers. Option 1: On the table is a tray with colorful petals of different shapes. Children choose the petals they like, name their color and find a flower that matches the selected petals in both color and shape. Option 2: Children are divided into sellers and buyers. The buyer must describe the flower he has chosen in such a way that the seller can immediately guess what kind of flower he is talking about. Option 3: Children independently make three bouquets of flowers: spring, summer, autumn. You can use poems about flowers.

“What’s extra?”

Goal: To consolidate knowledge of the signs of different seasons, the ability to clearly express one’s thoughts; develop auditory attention.

Progress of the game: The teacher names the season: “Autumn.” Then he lists the signs of different seasons (birds fly south; snowdrops have bloomed; leaves on the trees turn yellow; fluffy white snow is falling). Children name the extra sign and explain their choice.

"My Cloud"

Goal: To develop imagination and imaginative perception of nature.

Progress of the game: Children sit on blankets or squat, look at the sky and floating clouds. The teacher invites you to fantasize and tell them what the clouds look like and where they can float.

“When does this happen?”

Goal: To clarify and deepen children’s knowledge about the seasons.

Progress of the game: The teacher names the time of year and gives the chip to the child. The child names what happens at this time of year and hands over the chip

to the next player. He adds a new definition and passes the token, etc.

"Tell without words"

Goal: To consolidate ideas about autumn changes in nature; develop creative imagination and observation skills.

How to play: Children form a circle. The teacher suggests depicting the autumn weather with facial expressions, hand gestures, movements: it has become cold (children shiver, warm their hands, put on hats and scarves with gestures); It's cold raining (open umbrellas, turn up collars).

“It’s similar - it’s not similar”

Goal: To teach children to compare objects, recognize objects by description. Progress of the game: One child makes a riddle of animals, and the others must guess them from the description.

"Living inanimate nature"

Goal: Systematize children’s knowledge about living and inanimate nature.

Progress of the game: “Living” (inanimate) nature,” says the teacher and hands one of the players an object (or throws a ball). Children name objects of nature (the one indicated by the teacher).

“What kind of bird is this?”

Goal: To teach children to describe birds by their characteristic features.

Progress of the game: Children are divided into two groups: one group describes the bird (or asks riddles), and the other must guess what kind of bird it is. Then the groups change places.

"Find out whose sheet it is"

Goal: To teach children to recognize and name a plant by leaf, to find it in nature.

Progress of the game: Collecting leaves that have fallen from trees and bushes. The teacher suggests finding out which tree or shrub the leaf is from and finding evidence (similarity) with unfallen leaves that have a variety of shapes.

“It happens - it doesn’t happen” (with a ball)

Goal: Develop memory, thinking, reaction speed.

Progress of the game: The teacher says a phrase and throws the ball, and the child must quickly answer: frost in the summer (does not happen); snow in winter (sometimes); frost in summer (does not happen); drops in summer (does not happen).

"Find a Pair"

Goal: To develop children's thinking and intelligence.

Progress of the game: The teacher hands out one sheet of paper to the children and says: “The wind blew. All the leaves have scattered." Hearing these words, the guys spin around with leaves in their hands. The teacher gives the command: “One, two, three - find a pair!” Everyone should stand next to the tree whose leaf they are holding in their hands.

"Guess what's in the bag?"

Goal: to develop children’s ability to describe objects perceived by touch and guess them by their characteristic features.

Materials: vegetables and fruits of characteristic shapes and varying densities: onions, beets, tomatoes, plums, apples, pears, etc.

Progress of the game: do you know the game “Wonderful Bag”?, Today we will play differently. Whoever I offer to take an object out of the bag will not immediately pull it out, but after feeling it, he will first name its characteristic features.

"Do not snooze!" (wintering and migratory birds).

Goal: To develop auditory attention and reaction speed.

Progress of the game: The teacher gives all the children the names of the birds and asks them to watch carefully: as soon as their name is heard, they must stand up and clap their hands; Anyone who misses their name leaves the game. In the second version of the game, it is recommended to use the names of animals.

“Guess what kind of plant”

Goal: Learn to describe an object and recognize it by description; develop the ability to choose the most striking feature of a plant.

Progress of the game: The teacher invites the child to name one of the most characteristic features of the plant, the rest of the children must guess the plant itself. For example, a white trunk (birch); red cap with white dots (fly agaric), etc.

"Who lives where"

Goal: To develop the ability to group plants according to their structure (trees, shrubs).

Progress of the game: Children will be “squirrels” and “bunnies”, and one child will be a “fox”. “Squirrels” and “bunnies” are running around the clearing. On the signal: “Danger is a fox!” - “squirrels” run to the tree, “hares” - to the bushes. "Fox" catches those who perform the task incorrectly.

"Birds"

Target. Strengthen the ability to classify and name animals, birds, fish. Progress of the game. Children stand in a circle. The presenter calls (a bird, fish, animal, tree...), for example, “sparrow” and passes the ball to the neighbor, who calls “crow”, etc. Whoever cannot answer leaves the circle.

"Finish the sentence"

Goal: To teach to understand the causal relationships between phenomena; practice choosing the right words.

Progress of the game: The teacher (or child) begins the sentence: “I put on a warm fur coat because...”. The child who completes this sentence makes the beginning of a new one.

"What season?"

Goal: To teach to perceive poetic text; cultivate aesthetic emotions and experiences; consolidate knowledge about the months of each season and the main signs of the seasons.

Progress of the game: Writers and poets in poems glorify the beauty of nature at different times of the year. The teacher reads a poem, and the children must highlight the signs of the season.

“Where does it grow?”

Goal: to develop children’s ability to group vegetables and fruits, to develop quick reaction to the teacher’s word, endurance, and discipline.

Rules of the game: sort out the vegetables and fruits, and put some in the garden, others in the garden (imitation - pictures of the garden and vegetable garden). The team that quickly puts all the items in their places wins.

Progress of the game: Children are divided into two teams: vegetable growers and gardeners. Vegetables and fruits (dummies can be used) are laid out on the table. At the teacher’s signal, children sort vegetables and fruits into the ones corresponding to the pictures. The team that finishes the job first wins. Children not participating in the teams check the correctness of the selection. After this, the winning team is announced. The game continues with other teams.

"Our friends"

Goal: To expand children’s ideas about the lifestyle of animals that live in the house (fish, birds, animals), about caring for them, about their homes, to cultivate a caring attitude, interest and love for them.

Material: lotto cards with images of animals: parrot, aquarium fish, parrots, hamster, turtle, etc. Small cards depicting their homes (cage, terrarium, aquarium, box, etc.), food.

Progress of the game: Lotto cards are distributed to the participants of the game, the leader has small cards with the image turned down. The presenter takes any card and shows it to the participants. The participant who needs this card raises his hand and explains why this card is needed specifically for his animal. To make it more difficult, you can add squats that are not related to these animals.

"Edible - not edible"

Goal: to form and consolidate children’s knowledge about vegetables and fruits and berries. Develop memory and coordination.

Material: Ball.

Progress of the game: The presenter names a vegetable, fruit, berry or any object, throws the ball to one of the participants, if the object is one of the given ones, then he catches it. You can play with the whole group at once using claps (clap if the item is not one of the given ones)

"Wonderful bag"

Goal: To form and consolidate children’s knowledge about various natural objects (animals, vegetables, fruits, etc.). Develop fine motor skills of fingers, tactile sensations, and speech of children.

Material: Beautifully designed bag, various toys imitating animals, real or fake vegetables and fruits.

Progress of the game: The leader holds a bag of objects, invites the children to come up one by one and identify the object by touch without pulling it out, and name the characteristic features. The rest of the children must guess from its description what kind of object it is, which they have not yet seen. After this, the child pulls out an object from the bag and shows it to all the children.

“When does this happen?”

Goal: To clarify and consolidate children’s knowledge about seasonal changes in nature and animal life in different seasons of the year.

Material: Large lotto cards with a picture of any season. Small cards with models of signs of different seasons.

Progress of the game: The game is played like a lotto. The presenter has small cards with the image turned down. The presenter shows a card with a model, the players say what it is and when it happens. The child explains why this card is needed specifically for him. The one who closes his card first wins. But the game continues until all participants close their cards.

Each branch has its own children

The purpose of the didactic game is to consolidate knowledge about fruit trees and berry bushes, to teach children to identify the type of plant by its fruits and leaves. The game requires pictures with garden trees and shrubs, as well as separate pictures with fruits and berries.

Children guess trees and bushes. For each plant, the appropriate fruit or berry is selected.

Card index of didactic games on ecology in the middle group


Card index of didactic games on ecology in the middle group.

Prepared by teacher: Bardakova E.V.

September

“What grows where?”

  • Goal: To form in children basic ideas about where vegetables, fruits, flowers, berries, and mushrooms grow.

"Tops and Roots."

  • Goal: To consolidate knowledge that vegetables have edible roots - roots and fruits - tops, some have edible tops and roots.

“What do they plant in the garden?”

  • Goal: To promote the ability to classify objects according to individual characteristics (according to their place of growth).

"Taste it"

  • Goal: To exercise the ability to determine the taste of vegetables and fruits (sweet, sour, salty, bitter).

“Find someone to tell me about.”

  • Goal: To consolidate the ability to find an animal by its characteristic features.

October

“Name the tree one, two, three.”

  • Goal: To fix the name of the trees (birch, oak, maple, spruce, rowan).

"Who lives in the forest".

  • Goal: Consolidate knowledge about animals living in the forest.

“Who knows, let him continue.”

  • Goal: Learn to select words for a generalized word (insects are...).

“Find a piece of paper that I’ll show you.”

  • Goal: To promote the ability to find a leaf by showing it.

“Assemble a tree from parts.”

  • Goal: To consolidate the ability to assemble a whole from parts.

November

“Who lives with the owner, what does he give to the owner? »

  • Goal: To consolidate children's knowledge about pets and the benefits they bring.

“Which branch are the kids from?”

  • Goal: To consolidate knowledge about trees and their fruits.

“Riddles about animals” (forest and domestic).

  • Goal: To promote the ability to solve riddles based on keywords.

"Who crawls and who flies"

  • Goal: To develop children’s knowledge about insects and their methods of movement.

"Fold the picture"

  • Goal: Improve the ability to assemble parts into a whole. Reinforce knowledge about the seasons.

"Yes and no".

  • Goal: To train children in recognizing vegetables and fruits.

December

"Who's wearing what?"

  • Goal: To strengthen children’s ability to systematize animals by body covering (feathers, scales, wool).

"Hunter and Shepherd"

  • Purpose: to train children in grouping wild and domestic animals.

“When does this happen?”

  • Goal: To consolidate children’s knowledge about the parts of the day, to train them in comparing the picture with the part of the day.

"In the plant store"

  • Goal: To consolidate children’s knowledge about plants and the ability to correctly classify them.

“Who lives with us in winter.”

  • Goal: Consolidate knowledge about wintering birds of our region and their names.

"What season"

  • Goal: To promote children’s ability to correlate descriptions of nature in poetry or prose with a certain time of year.

January

"Cut pictures".

  • Goal: To consolidate children's knowledge about the body structure of domestic animals.

"Who lives where"

  • Goal: To consolidate children's knowledge about insects and their habitats.

“It happens - it doesn’t happen”

  • Goal: To develop logical thinking and the ability to notice inconsistencies in judgments.

"Zoological Lotto"

  • Goal: To practice the ability to combine objects according to their location.

"Everyone go home."

  • Purpose: To teach, by the appearance of the house, to identify the animal living in it.

February

“Whose children?”

  • Goal: To promote the ability to name animals and their babies.

"Riddles about vegetables"

  • Goal: To promote the ability to solve riddles based on keywords.

"Find by name."

  • Goal: To consolidate knowledge about birds and develop auditory perception.

"When it happens"

  • Goal: To clarify and deepen children’s knowledge about the seasons.

"Who loves what"

  • Purpose: To clarify children’s ideas about. What do wild animals eat?

March

"When it happens"

  • Goal: Learn to guess riddles based on the characteristic features of the seasons.

"What is the weather today?"

  • Goal: To promote the ability to select the right pictures based on the description.

"Find out by taste."

  • Purpose: to exercise in determining the taste of vegetables and fruits (sweet, sour, salty, bitter).

"Flower shop".

  • Goal: To promote the ability to describe indoor plants that need to be purchased.

"Edible or inedible"

  • Goal: To consolidate children's knowledge about edible and inedible plants.

April

“Where the nesting doll hid”

  • Goal: To consolidate knowledge of plant names and cultivate curiosity.

“What benefits do they bring?”

  • Goal: To consolidate children's knowledge about pets and the benefits they bring.

“Describe it, we’ll guess.”

  • Goal: to promote the ability to classify plants according to their characteristics.

“And what about

volume?"

  • Goal: To consolidate knowledge about the parts of the day, about the activities of children at different times of the day.

"Birds that come in spring."

  • Goal: To consolidate children's knowledge about migratory birds.

May

"Who lives where?"

  • Goal: To strengthen children’s ability to systematize animals according to their habitat.

"Find the mistake."

  • Goal: To develop attention, to learn to find errors in the depiction of the seasons.

"Flowers Shop"

  • Goal: To promote the ability to describe flowers that need to be bought.

"The fourth wheel."

  • Goal: To promote the ability to notice mistakes and develop observation skills.

"Paired pictures."

  • Goal: To develop observation skills, the ability to find similarities and differences in objects depicted in pictures.

June

“Select and name the flowers you know”

  • Goal: To consolidate the ability to distinguish and name flowers.

"Hunters and Shepherd"

  • Purpose: To train children in grouping wild and domestic animals.

“Whose shadow is this?”

  • Goal: To consolidate the names of animals, to promote the ability to recognize animals by silhouette.

“Assemble a flower from parts”

  • Goal: To promote children's ability to assemble a whole from parts. Fix the names of plants.

“Know a tree by its branch.”

  • Goal: To promote children’s ability to recognize and name trees and shrubs by crown, branches, fruits, trunk. Fix the name of trees growing in the middle zone and in areas of preschool educational institutions.

July

"Where does it grow"

  • Goal: To form in children a basic understanding of where vegetables, fruits, flowers, trees, and mushrooms grow.

“Whose tail?”

  • Goal: To develop the ability to analyze, consolidate the ability to name and distinguish animals.

“Who is missing?”

  • Goal: Develop observation, visual memory, consolidate the names of pets.

"Riddles about birds."

  • Goal: To promote the ability to guess riddles about birds, based on keywords.

"Guess"

  • Goal: To promote the ability to recognize fruits and berries by their parts (slice, seed, bunch, peel, etc.).

August

"Edible - inedible"

  • Goal: To consolidate children's knowledge about edible and inedible mushrooms. Learn to distinguish them by appearance.

"In the poultry yard

».

  • Goal: To promote children’s ability to recognize and name domestic birds (duck, chicken, goose, rooster, turkey) and their babies.

“Put the picture together” (landscapes).

  • Target:
  • Strengthen the ability to assemble a whole image from parts.

"Yes and no".

  • Goal: To consolidate knowledge about the parts of the animal’s body and what sounds it makes.

"Guess"

  • Goal: To promote the ability to recognize a vegetable in parts (slice, clove, head of cabbage, tops, pod, etc.).

Find out the bird

With the help of a didactic game, preschoolers clarify their knowledge about migratory and wintering birds. Cards with recognizable silhouettes of birds are required. The students guess the birds, tell them whether they stay for the winter or go to the southern regions.

This activity develops the visual ability to distinguish living beings by silhouette.

Human and nature

An ecological game forms and consolidates an understanding of what in the world around us was created by human hands and what nature provides.

The ecology lesson takes the form of a conversation. The teacher throws the ball to the child and asks: “What did man create?” and “What has nature created?” The child answers. The answers to the first question could be “houses”, “roads”, “. On the second - “oil”, “wood”, “peat”, “coal”, “salt”.

Find the odd one out

A didactic game on ecology reinforces knowledge about insects and forms an understanding of their differences from other living beings.

The teacher lists four creatures, the children say which word is the odd one out:

  • rabbit, raccoon, wolf, [bee];
  • sparrow, [ant], rook, quail;
  • moth, dragonfly, [marten], bumblebee;
  • dragonfly, locust, [bee], ladybug;
  • mosquito, cockchafer, [lizard], butterfly;
  • grasshopper, moth, [tit], midge;
  • bug, cockroach, [bee], aphid;
  • lizard, [dragonfly], turtle, toad.

Name the insect

To conduct an ecological game that forms the concept of “insects,” you need to cut the pictures into small parts, which depict:

  • flying dragonfly;
  • fly;
  • caterpillar on a flower;
  • butterfly with open wings;
  • ladybug;
  • nectar collecting bee;
  • beetle on a branch;
  • grasshopper in the grass.

Children must put the puzzles together correctly.

Tops and roots

The goal of the ecological game is to consolidate knowledge about which parts of plants are edible. You will need two hula hoops (red and green) and cards with pictures of garden plants.

The hula hoops need to be placed so that they intersect. Green is for the tops (greens), red is for the roots (roots), the central part (where the hula hoops intersect) is for plants in which both the greens and the underground part are edible. Children take turns taking cards and placing them in the appropriate zones.

Didactic games on environmental education for preschool children

What is harmful and beneficial for nature (water)?

(A game with punched cards.)

Goals:

Draw children's attention to man's relationship to natural objects (water). Establish rules of behavior in nature. Foster respect for water.

Material:

Punch cards that depict human actions that harm nature (water) and the use of water for useful purposes.

Game action:

Mark with various signs (for example, different colors or shapes) the positive and negative impacts of humans on nature (water).


Lotto “Who needs water?”

Target:

־ To consolidate children’s knowledge about the importance of water in human life, animal and plant life.

־ Exercise children in classifying plants, animals, birds.

־ Develop logical thinking, memory and attention.

־ Build perseverance and desire for independence.

Material:

— Playing fields 20x25 (5 pieces), divided into squares. In the center of the playing field there is an image, around which there are 8 empty squares. Images: “Who lives in water?”; “Who lives by the water?”; “Who drinks water?”; “What do you pour water on?”; “What grows in water?”

— Cards measuring 6x6 cm, with images of animals, insects, people, birds, plants.

Progress of the game:

Option 1.

From 1 to 5 children can take part in the game.

The presenter distributes playing fields to the participants of the game - cards measuring 20x25, which depict: “Who lives in the water?”; “Who lives by the water?”; “Who drinks water?”; “What do you pour water on?”; “What grows in water?” Cards, 6x6 cm in size, with images of animals, insects, people, birds, plants are kept by the presenter. The presenter mixes them and, taking them out one at a time, shows them to the children, clarifying the questions: “Who is this? Who needs this card? The player names what is shown on the card and why he chose it.” (For example, “It’s a cat. She’s drinking water.”) If the answer is correct, the presenter gives the card to the player, and he places the picture on his playing field.

The game continues until all participants in the game match the cards to the playing fields. The first one to fill his playing field with cards wins.

Option 2. "

Confusion". From 1 to 5 children can take part in the game. The presenter offers the players cards with incorrectly filled in fields. Players must correct the error.

Recommendations for the use of didactic games in the practice of preschool educational institutions:

The game can be used when organizing activities with children in educational areas - “Cognition”, “Communication”, “Socialization”.

"Mysterious men"

Program content.

Introduce children to the fact that water can be in a solid, liquid, or gaseous state. Learn to build a model of any specific object or even a plot using “little men”.

Give children knowledge about inanimate nature and elements of physics. To develop in children such qualities as inquisitiveness, curiosity, mental activity and imagination.

Material.

Cards depicting water in various states of aggregation (solid, liquid and gaseous) - ice, snowflake, juice, milk, steam; cards with images of “human” models characterizing states of aggregation - (demonstration and handout).

Progress of the game.

The game can be played by 3-5 people.

The teacher offers the children a set of cards depicting models of men that symbolize the state of water: liquid, solid and gaseous. And also cards with images of various objects: ice, water, snowflakes, steam, a glass of juice, orange, etc. Explains that any object can be depicted schematically, using models.

The teacher invites the children to find all solid objects. Why are these objects hard? What's inside them? Little people live inside every solid object. They hold hands tightly so that nothing gets through.

Then the teacher suggests finding liquid substances that flow: water, compote, etc. Little people also live in liquid. They keep their hands on their waists, but touch each other with their elbows. That is, they hold their hands so that solid objects can pass through the water.

Gaseous substances - smoke, steam, air. Little people live here too. But they seem to fly, constantly in motion.

With the help of little men, teach children the elements of modeling, i.e. teach children to build a model of any specific object or plot: a model of a glass of juice, a model of an orange, a model of steam, etc.

Option 1.

The teacher invites the children to build a model of any specific object or plot with the help of little men: a model of a glass of juice, a model of an orange, a model of steam, etc. Teaches children the elements of modeling.

Option 2.

The teacher offers to match the laid out models with cards with the image of a suitable object.

Recommendations for using the game in the practice of preschool educational institutions

: The game can be used when organizing activities with children in the educational areas of “cognition”, “socialization”, “communication”, in experimental activities and individual work with a child. Children can also use the game in independent activities.

“Where are the snowflakes?”

Target:

Clarify and expand children's understanding of snow. Help children understand why snow changes its properties when temperature changes. To develop thinking and interest in winter phenomena and inanimate nature.

Material:

Cards depicting different states of water: waterfall, river, puddle, ice, snowfall, cloud, rain, steam, snowflake, drop, hail; four cards depicting the four seasons.

Progress of the game:

Children dance in a circle around cards laid out in a circle. The cards depict different states of water: waterfall, river, puddle, ice, snowfall, cloud, rain, steam, snowflake, drop, etc.

While moving in a circle, the following words are pronounced:

So summer has come.

The sun shone brighter.

It's getting hotter,

Where should we look for a snowflake?

With the last word everyone stops. Those in front of whom the required pictures are located must raise them and explain their choice. The movement continues with the words:

Finally winter has come:

Cold, blizzard, cold.

Go out for a walk.

Where should we look for a snowflake?

The desired pictures are selected again and the choice is explained.

Complication: There are 4 hoops depicting the four seasons. Children must distribute their cards to the hoops, explaining their choice. Some cards may correspond to several seasons. The conclusion is drawn from the answers to the questions:

— At what time of year can water in nature be in a solid state? (Winter, early spring, late autumn.)

Edible-inedible

The purpose of the didactic game is to teach preschoolers to distinguish between edible and inedible mushrooms. This activity requires pictures of mushrooms and a basket.

The teacher asks a riddle about a mushroom. Children guess and find the image among the pictures. If the mushroom is edible, put the picture in the basket.

Teaching ecology in a playful way arouses interest in children, develops curiosity, thinking ability and desire to understand the world around them, and broadens their horizons. Preschoolers consolidate knowledge about the world around them and gain an understanding of the relationships between natural objects and phenomena.

Card index of didactic games on ecology for preschool children

Target:

consolidate knowledge about edible and inedible mushrooms.

Materials:

basket, object pictures or models depicting edible and inedible mushrooms.

Game actions:

Place only edible mushrooms in the basket.

Option 2: The teacher makes a riddle about mushrooms, the children look for and put a picture of the answer to an edible mushroom in a basket.

Didactic game "Flower Shop".

Target:

Improve the ability to distinguish colors, name them quickly, find the right flower among others.

Materials:

pictures with flowers.

Game actions:

The buyer must describe the flower he has chosen in such a way that the seller can guess what he is talking about.

Didactic game “Plants-healers”.

Target:

Contribute to the consolidation of knowledge about medicinal plants.

Game actions:

Among the pictures with plants, choose the one that, in the child’s opinion, depicts a medicinal plant. It is necessary to talk about how the plant is used for medicinal purposes.

Didactic game “Which plant is gone?”

Target:

Promote memory development.

Game actions:

Four or five indoor plants are displayed on the table. Children remember them. The teacher invites the children to close their eyes and removes one of the plants. Children open their eyes and remember which plant was still standing. You can increase the number of plants on the table.

Didactic game “Air, earth, water”

Target:

Help consolidate children's knowledge about natural objects.

Game actions:

The teacher throws the ball to the child and names an object of nature, for example, “magpie.” The child must answer “air” and throw the ball back. To the word “dolphin” the child responds “water”, to the word “wolf” - “earth”, etc.

The game is the opposite: The teacher calls the word “air”, the child who catches the ball must name the bird. For the word “earth” - an animal that lives on earth; on word

“water” - the inhabitant of rivers, seas, lakes and oceans.

Didactic game “Nature and Man”.

Target:

To help consolidate and systematize children’s knowledge about what is created by man and what nature gives to man.

Material:

Pictures depicting objects created by man (houses, factories,

tools, household items, etc.), and nature (forest, coal, oil, gas, etc.).

Game actions:

Children are asked to arrange the cards into 2 fields, which depict man and nature.

Didactic game “Choose the right one.”

Target:

Promote the consolidation of knowledge about nature, the development of thinking, and cognitive activity.

Game actions:

Object pictures are scattered on the table. The teacher names some property or sign, and the children must choose as many pictures as possible with objects that have this property. For example: “green” - these can be pictures of a leaf, cucumber, cabbage, grasshopper. Or: “wet” - water, dew, cloud, fog, frost, etc.

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