Card index of outdoor games according to the program “Sources of Knowledge”


Outdoor games for the middle group

Marina Timeryanova

Outdoor games for the middle group

Outdoor game “Cook and kittens”

Goal: to train children in various types of walking or running, to develop reaction speed, dexterity, and the ability to focus on words.

Game description: According to a counting rhyme, a cook is selected who will guard the objects lying in the hoop - “sausages”. The cook walks inside a hoop, a cord - the “kitchen”. Children - kittens walk in a circle, performing various types of walking, running, saying the text:

Pussies are crying in the corridor,

Kittens have great grief:

Tricky cook for poor pussies

Doesn't let you grab the sausages.

With the last word, the “kittens” run into the “kitchen”, trying to grab the sausage. The cook is trying to insult the running players. The affected players are eliminated from the game. The game continues until all the sausages are stolen from the cook. The winning kitten becomes a chef.

You can’t run into a circle too early. The cook is not allowed to grab the kittens, only salt them, he is not allowed to go outside the circle. It is prohibited to take 2 or more items at the same time.

Outdoor game "Vivode"

Goal: to train children in rolling, throwing and catching a ball, in the ability to coordinate movement with words, to develop attention and dexterity.

Description of the game: Players in a circle roll the ball from one to another, saying:

-The apple rolls into the round dance circle,

-Whoever raised him is the governor...

The child who has the ball at this moment is the governor. He says:

-I am the governor today.

-I'm running from the round dance.

Runs around the circle, puts the ball on the floor between two players. The children say in chorus:

One, two, don't be a crow

And run like fire!

Players run in a circle in opposite directions, trying to grab the ball before their partner. The one who ran first and grabbed the ball rolls it in a circle. Game continues.

Roll or throw the ball only to the player standing next to you. You cannot interfere with a player running behind a circle. The first one to touch the ball wins.

Outdoor game “Find where it’s hidden”

Goal: to learn how to navigate a room or area, perform actions when given a signal.

Game description: Children stand along the wall. The teacher shows them the object and says that he will hide it. The teacher invites the children to turn to the wall. After making sure that none of the children is looking, he hides the object, and then says: “It’s time!” Children begin to look for the object.

Outdoor game “At the bear in the forest”

Goal: To teach children to alternately perform different functions (run away and catch).

Description of the game: The bear's den (at the end of the site) and the children's house at the other are determined. Children go for a walk in the forest and perform movements according to the verse, which they recite in chorus:

By the bear in the forest,

I take mushrooms and berries,

But the bear doesn't sleep

And he growls at us.

As soon as the children finished saying the poem, the bear gets up with a growl and catches the children, they run home.

Outdoor game “Find and remain silent”

Goal: learn to navigate in the hall. Cultivate endurance and ingenuity.

Game description: The teacher shows the children an object, and after they have closed their eyes, he hides it. Then he offers to look, but not to take it, but to tell him in his ear where it is hidden. Whoever finds it first is the leader in the next game

Outdoor game “Fox in the chicken coop”

Goal: to develop in children dexterity and the ability to perform movements on a signal, to practice running with dodging, catching, climbing, and deep jumping.

Game description: A chicken coop is outlined on one side of the site. In the chicken coop, chickens are located on a roost (on benches), and children stand on benches. On the other side of the site there is a fox hole. The rest of the place is a yard. One of the players is assigned to be a fox, the rest are chickens - they walk and run around the yard, pecking grains, flapping their wings. At the signal “Fox,” the chickens run into the chicken coop, climb onto the perch, and the fox tries to drag away the chicken that did not have time to climb onto the perch. He takes her to his hole. The chickens jump off the roost and the game resumes.

The fox can catch chickens, and chickens can climb onto a perch only when the teacher gives the signal “Fox!”

Outdoor game "Hares and Wolf"

Goal: to develop in children the ability to perform movements on a signal, to practice running, jumping on both legs, squatting, and catching.

Description of the game: One of the players is assigned to be a wolf, the rest portray hares. On one side of the site, the hares mark their places with cones and pebbles, from which they lay out circles or squares. At the beginning of the game, the hares stand in their places. The wolf is at the opposite end of the site - in the ravine. The teacher says: “The bunnies jump, hop - hop - hop, onto the green meadow. They nibble the grass and listen to see if a wolf is coming.” The hares jump out of the circles and scatter around the site. They jump on two legs, sit down, nibble the grass and look around in search of the wolf. The teacher says the word “Wolf”, the wolf comes out of the ravine and runs after the hares, trying to catch and touch them. The hares each run away to their own place, where the wolf can no longer overtake them. The wolf takes the caught hares to his ravine. After the wolf catches 2-3 hares, another wolf is chosen. Hares run out at the words - hares gallop. You can return to your place only after the word “Wolf!”

You cannot catch those hares to whom the mother hare gave her paw. Place stump cubes on the way, the hares run around them. Choose 2 wolves. The wolf has to jump over the obstacle - a stream.

Outdoor game “Find yourself a partner”

Goal: To develop in children the ability to perform movements according to a signal, according to a word, quickly forming pairs. Practice running and color recognition. Develop initiative and ingenuity.

Game description: The players stand along the wall. The teacher gives each person one flag. At the teacher’s signal, the children scatter around the playground. At another signal, or at the word “Find yourself a pair!”, children with flags of the same color find a pair, each pair, using the flags, makes one or another figure. An odd number of children participate in the game; 1 must remain without a pair. The players say: “Vanya, Vanya - don’t yawn, quickly choose a pair!”

The players get into pairs and scatter at the signal (word) of the teacher.

Each time players must have a pair.

Use handkerchiefs instead of flags. To prevent children from running in pairs, introduce a limiter - a narrow path, jump over a stream.

Outdoor game “Migration of birds”

Goal: develop a response to verbal signals. Practice climbing the gymnastic ladder.

Game description: Children stand at one end of the hall, they are birds. At the other end of the hall is a tower (gymnastic wall). At the teacher’s signal: “The birds are flying away!” — the birds fly with their wings spread. At the signal “Storm!” - birds fly to the tower - they hide from the storm in the trees. After the words: “The storm has stopped,” the birds fly again.

Outdoor game “Shepherd and flock”

Goal: strengthen the ability to play according to the rules of the game. Practice crawling on all fours around the hall.

Game description: They choose a shepherd, give him a horn and a whip. Children depict a herd (cows, calves, sheep). The teacher says the words:

Early in the morning

Shepherd: “Tu-ru-ru-ru.”

And cows suit him well

They sang: “Moo-moo-moo.”

Children perform actions according to the words, then the shepherd drives the herd into the field (to the designated lawn, everyone wanders around it. After a while, the shepherd cracks his whip and drives the herd home.

Outdoor game "Mousetrap"

Goal: to develop children’s self-control, the ability to coordinate movements with words, and dexterity. Exercise in running and squatting, forming in a circle and walking in a circle.

Description of the game: the players are divided into two unequal teams, the big one forms a circle - a “mousetrap”, the rest - mice. Words:

Oh, how tired the mice are,

Everyone gnawed, everyone ate.

Beware of the cheat,

We'll get to you.

Let's set up mousetraps,

Let's catch everyone now!

Then the children lower their hands down, and the “mice” remaining in the circle stand in a circle and the mousetrap increases in size.

Outdoor game “Burn, Burn Clear!”

Goal: to develop children's self-control and spatial orientation. Practice running fast.

Game description:

The players stand in a column in pairs. A line is drawn in front of the column at a distance of 2-3 steps. The “catcher” stands on this line. Everyone says:

Burn, burn clearly, so as not to go out.

Look at the sky - Birds are flying,

The bells are ringing! One, two, three - run!

After the word “run,” the children standing in the last pair run along the column (one on the left, the other on the right, trying to grab the hands in front of the catcher, who tries to catch one of the pair before the children have time to meet and join hands. If the catcher succeeds to do, then he forms a pair and stands in front of the column, and the remaining one is the catcher.

Outdoor game “Circle Traps”

Goal: to develop in children the ability to coordinate movements with words. Practice rhythmic walking, running with dodging and catching, and lining up in a circle.

Description of the game: children stand in a circle, holding hands. The trap is in the center of the circle, with a bandage on the arm. The players move in a circle and say:

We, funny guys, love to run and jump.

Well, try to catch up with us. One, two, three - catch it!

The children run away, but the trap catches up. The caught one temporarily moves aside. The game continues until the trap catches 2-3 children. Duration 5-7 minutes.

Outdoor game "Wolf in the Moat"

Goal: to develop courage and dexterity, the ability to act on a signal. Practice running long jumps.

Description of the game: two parallel straight lines are drawn on the site at a distance of 80 - 100 cm - a “ditch”. A “goat house” is outlined along the edges of the site. The teacher appoints one player as a “wolf”, the rest as “goats”. All goats are located on one side of the site. The wolf stands in the ditch. At the teacher’s signal “wolf in the ditch,” the goats run to the opposite side of the site, jumping over the ditch, and the wolf tries to catch (touch) them. Those caught are taken to the corner of the ditch. Game duration is 5-7 minutes.

Outdoor game “Homeless Hare”

Goal: to develop spatial orientation in children. Exercise fast running

Description of the game: a hunter and a homeless hare are selected from among the players. The rest of the players - the hares - draw circles for themselves - “their own house.” A homeless hare runs away, and the hunter catches up with him. A hare can escape from a hunter by running into any circle; then the hare standing in the circle becomes a homeless hare. If the hunter catches them, they switch roles. Game duration 5-7 minutes

Outdoor game "Owl"

Goal: to develop in children inhibition, observation, and the ability to perform movements on a signal. Exercise children in running.

Description of the game: at a distance of 80 - 100 cm, two straight lines are drawn - this is a “ditch”. At a distance of one or two steps from the border, the “goat’s house” is outlined. All goats are located on one side of the site. The wolf stands in the ditch. At the signal “wolf in the ditch,” the goats run to the opposite side, jumping over the ditch, and the wolf at this time catches the goats. Those caught are taken to the corner of the ditch. Duration 6-8 minutes.

Outdoor game “Firemen in training”

Goal: to develop in children a sense of collectivism, the ability to perform movements on a signal. Practice climbing and forming a column.

Description of the game: children line up facing the gymnastics wall at a distance of 5–6 steps in 3–4 columns. A bell is suspended against each column at the same height. At the signal “1, 2, 3 - run,” the children standing first run to the wall, climb in and ring the bell. Then they descend and stand at the end of their column. Repeat the game 6-8 times.

Chapter 5

  • Run to me
  • Where did they call
  • Find the checkbox
  • Find an item by description
  • Fold the picture
  • Through the stream
  • Who is most likely to collect
  • Sort quickly
  • Every thing has its place
  • Who will carry the balls faster?
  • Don't stay on the floor (on the ground)
  • Wolf in the ditch
  • Find and remain silent
  • Sly Fox
  • Connect the parts and you get the whole
  • Burners
  • Pass it on - stand up
  • Games that develop the strong-willed qualities of a child’s personality

    The formation of the moral-volitional sphere is an important condition for the comprehensive education of the child’s personality. Not only his successful education at school, but also the formation of his life position depends on how a preschooler is raised morally and volitionally. Underestimating the importance of developing strong-willed qualities from an early age leads to the establishment of incorrect relationships between adults and children, to excessive guardianship over children, and this can cause laziness, lack of independence in children, lack of self-confidence, low self-esteem, dependency and selfishness. To be able to manage one’s behavior, to subordinate it to the norms and rules established by society, to overcome the difficulties encountered - this is an incomplete list of requirements for a future citizen of society. To cope with them, he needs to have such moral and volitional qualities as organization, responsibility, independence, perseverance, and discipline. Games, and above all games with rules, in which children obey the rules of the game, learn to restrain their desires, and overcome difficulties, can be of great help in developing moral and volitional qualities in children. These games encourage children to have friendly relationships with surrounding adults and peers.

    We offer games aimed at developing the moral and volitional qualities of a child.

    Target:

    to cultivate organization, develop in children the ability to perform movements on cue, to move in a team without pushing. Children practice walking and running in a straight direction.

    Equipment:

    chairs according to the number of children playing.

    Age:

    3–4 years.

    Progress of the game:

    children sit on chairs against one of the walls of the room. The teacher moves to the opposite wall and says: “Run to me.” The children run to him. The teacher greets them warmly, with his arms wide open. When the children gather around the teacher, he invites them to take a walk. Children roam freely. “Run home,” says the teacher. Children run to chairs and sit on them.

    Target:

    cultivate discipline, learn to fulfill the teacher’s requirements, develop self-control.

    Equipment:

    chairs for each child, bell.

    Age:

    3–4 years.

    Progress of the game:

    children sit in a circle. One of the players, as assigned by the teacher, stands in the center of the circle. At the teacher’s signal, he closes his eyes. The teacher gives one of the children a bell and invites them to call. The child, located in the center of the circle, must, without opening his eyes, point his hand in the direction (turn to face the place) where the sound is coming from. If he points correctly, the teacher says “it’s time,” and the child guessing opens his eyes, and the one who rang raises the bell and shows it. If the driver makes a mistake, he closes his eyes again and guesses again. Then the teacher appoints another driver. The teacher makes sure that the driver does not open his eyes during the game, so that the children do not call too loudly.

    Target:

    to cultivate organization, discipline and perseverance: to teach to fulfill the requirements of the teacher, the desire to achieve a goal, to develop observation and endurance.

    Equipment:

    chairs for each child, flags for all players (1 pc.).

    Age:

    3–4 years.

    Progress of the game:

    children sit on chairs in different places in the room. At the teacher’s signal, the children close their eyes, and in the meantime the teacher hides the flags (according to the number of children). “It’s time,” says the teacher, the children open their eyes and go looking for flags. The one who finds the flag sits down in his place. When all the children have found the flags, they walk along the room, holding the flag in their hand. The one who first found the flag goes ahead of the column. At the signal “take your seats,” the children sit on chairs and the game begins again. The teacher makes sure that the children open their eyes only at the signal “it’s time” and take only one flag. The game is repeated 2-3 times.

    Target:

    cultivate discipline, self-control, the ability to fulfill requirements in a timely manner, develop observation, resourcefulness, and the ability to find an object by its most characteristic features.

    Equipment:

    ball, car, doll, bucket, dog and other toys.

    Age:

    3–4 years.

    Progress of the game:

    Buratino comes to visit the children. He invites the children to play. The teacher, together with Pinocchio and the children, examine the objects that have been selected for the game. At the same time, the teacher pays attention to the appearance of objects, their shape, color, what they are made of, what they are needed for. Then he invites the children to turn away, at this time he quickly puts all the objects in different places and says: “All our toys have run away.” Now we will find them. And Pinocchio will help us. He will first tell you about the toy that you should find first.

    Pinocchio describes a ball - round, rubber, can jump and roll on the floor. Children guess. Pinocchio invites one child to find the ball. After the child finds and brings the ball, Pinocchio describes another object. The game continues until all the toys are returned to their place. Pinocchio celebrates children who are active, attentive, and resourceful. Then he invites them to play with toys, because now they know how to play with them.

    Target:

    to cultivate perseverance and independence - the ability to make efforts for a long time to achieve a goal and achieve it, the ability to overcome difficulties and achieve results - to develop will, perseverance, determination.

    Equipment:

    2 boxes with pictures. One contains whole pictures depicting different objects: vegetables, fruits, toys, plants. In another box there are the same pictures, but only cut into four equal parts vertically or diagonally.

    Age:

    3–4 years.

    Progress of the game:

    The teacher looks at the pictures with the children, then shows part of the picture and asks which picture this piece is from. Children call. The teacher superimposes part of the picture onto the whole, then offers to match other parts to this picture. The teacher gives each child one part of the picture and asks them to put the whole picture together. The game can be made more difficult by introducing an element of competition. Whoever puts the picture together first wins. You can complicate the game both by the number of parts (the picture can be cut into 6 parts) and by the content (the picture contains not one object, but a small plot). The teacher makes sure that the children independently complete the work they start.

    Target:

    cultivate organization - the ability to strictly follow the rules of the game, overcome obstacles encountered along the way.

    Equipment:

    two cords, planks.

    Age:

    4–5 years.

    Progress of the game:

    Two cords are placed along the site at a distance of 1.5–2 m from one another - this is a stream. Children are standing on the shore. They must cross the stream on pebbles (on planks) to the other bank without getting their feet wet. The planks are laid in such a way that children, moving to the other side of the stream, jump from one pebble to another. At the same time, 3-4 children cross the stream, the rest sit on chairs and watch them. Anyone who stumbles and gets their feet wet goes to dry in the sun and sits on a chair. After everyone has crossed the stream, the game resumes. The game can be repeated 2-3 times. The teacher makes sure that the children follow the rule - whoever steps foot in the stream is considered a loser.

    Target:

    to cultivate in children endurance and discipline, speed of reaction to the teacher’s word. Strengthen the ability to group vegetables and fruits.

    Equipment:

    2 baskets for fruits and vegetables, toys - models of vegetables and fruits.

    Age:

    4–5 years.

    Progress of the game:

    Educator. When addressing children, it reminds them that they already know many vegetables and fruits. Invites the children to organize a competition to see who can reap the harvest the fastest. In this basket (an apple is drawn on it) you need to collect fruits, and in this basket (a cucumber is drawn) - vegetables. Whoever thinks they have collected everything will pick up the basket. We will all then check to see if we forgot anything in the garden or vegetable garden. The teacher and the children lay out vegetables and fruits on the floor. Two teams of 2-3 people are selected. One team is gardeners, the other is vegetable growers. At the teacher’s signal, the children collect the harvest in the appropriate baskets. The winning team is named. Then other teams are chosen and the game continues. At the end, you can arrange a competition for the winning teams, identify the fastest, most resourceful guys, and give them a prize.

    Target:

    instill responsibility for the assigned task - understand the significance and necessity of fulfilling this assignment, be prepared to hold accountable for the assigned task.

    Equipment:

    30 pieces of paper with geometric shapes on them. Of these, 10 leaves are yellow with drawn triangles, 10 are green with drawn circles, 10 are red with squares, 3 boxes for each geometric figure.

    Age:

    4–5 years.

    Progress of the game:

    The teacher suggests putting cards with drawn figures into different boxes: circles in one box, squares in another, triangles in a third. These cards will be necessary for the lesson, you need to be careful, you can’t make mistakes. After finishing the work, check to see if anyone made any mistakes. The teacher evaluates the result of the work done. You can see by looking at the clock how long it will take your child to put the cards in their places.

    Target:

    to cultivate organization in children: to be able to fulfill the goal set by the teacher, to rationally use time to complete a task, to restrain impulsive impulses.

    Equipment:

    various objects located in the room.

    Age:

    5–6 years.

    Progress of the game:

    The teacher invites the children to notice where various objects lie, stand, hang, and then leave the room. The teacher collects 7-10 small objects on the table, invites the children into the room and offers to return each object to its permanent place.

    Note:

    This version of the game is also possible. The teacher swaps objects. The players' task is to return things to their original places.

    Target:

    cultivate organization, the ability to follow the rules of the game, the ability to control one’s actions, maintain discipline, and the ability to coordinate one’s interests with others.

    Equipment:

    balls according to the number of children playing, hoops.

    Age:

    5–6 years.

    Progress of the game:

    players line up in three or four columns. A large diameter hoop is placed in the center of the court, and small balls are placed in it according to the number of players. At the teacher’s signal, the children standing first in the column run to the hoop. They take one ball at a time and stand at the end of their column. The second player starts running after the first one crosses the line marked in front of each team. The team that completes the task faster wins.

    Target:

    cultivate discipline (the ability to refrain from actions that go against the requirements of discipline), endurance, dexterity and courage. Develop the ability to act on a verbal signal, quickly navigate the environment (find a free elevation and climb onto it).

    Equipment:

    stairs with steps, boards placed on elevated surfaces, benches, low boxes, blocks of wood.

    Age:

    5–6 years.

    Progress of the game:

    In various places of the playground (room), closer to its boundaries, objects 25–30 cm high are placed, which children must climb. A catcher is selected. They put a bandage on his arm. Children are placed in different places on the playground. To the beat of the tambourine, children walk, run or jump around the playground, depending on the tempo or rhythm of the sounds given by the teacher. The catcher takes part in the general movement. At the teacher’s signal “catch,” all children climb onto the placed objects (elevations). The catcher catches those who did not have time to jump onto the dais. Those caught sit to the side. After the game is repeated 2-3 times, those caught are counted and a new catcher is selected. The total duration of the game is 5–7 minutes. During the game, children follow the following rules.

    1. You can’t run around the room after the word “catch” - you have to climb onto an elevated platform.

    2. You can occupy any place.

    3. You can only catch after the word “catch”.

    During the game, the teacher should ensure that the children jump off the platform with both feet and land softly, bending their knees. Children should run around the entire playground away from objects. Which they must climb.

    Target:

    develop courage and dexterity in children, instill discipline and organization.

    Equipment:

    chalk, wolf hat.

    Age:

    5–6 years.

    Progress of the game:

    in the middle of the site two parallel lines are drawn, at a distance of 80-100 cm from one another - this is a ditch. Along the edges of the area, at a distance of 1–2 steps from its border, the goat’s house is outlined. The teacher appoints one player to be the Wolf; the rest depict Goats. All Goats are located on one side of the site (near the house). The wolf stands in the ditch. At the teacher’s signal “wolf in the ditch,” the Goats run to the opposite side of the site, jumping over the ditch, and the Wolf at this time tries to catch (touch) them. He takes those caught (to the right or left) to the corner of the ditch. Then the teacher says again: “The wolf is in the ditch.” The goats run to the other side, jumping over the ditch. After three or four runs (according to the condition), all the caught Goats return to their home and another Wolf is appointed (selected) (but not from among the caught goats). Game duration is 5–7 minutes. You can repeat this game 4-5 times.

    Rules of the game:

    1) Goats do not run out of the house until the words “wolf in the ditch”;

    2) A wolf can only catch goats in a ditch;

    3) The goat is considered caught if the Wolf touched it or if it fell into the ditch with at least one leg.

    The duration of the game is set depending on the number of runs (i.e. the number of jumps made by the Goats) - approximately 12-16 jumps. In this case, the lines should radiate at an angle so that children who have difficulty jumping can still jump over. To make the games more difficult, you can choose two instead of one Wolf.

    Target:

    cultivate organization - the ability to follow a goal, rationally use the time set for completing a task, the ability to speed up the pace of work, develop self-control, observation, intelligence, endurance.

    Equipment:

    chairs for all players. Bear toy.

    Age:

    6–7 years old.

    Progress of the game:

    children sit on one side of the playground facing the teacher. The teacher invites everyone playing to stand up, turn their backs and close their eyes. And at this time he hides the little bear cub. Then, at the teacher’s signal “ready,” the children open their eyes and begin searching for the bear cub. The one who finds the toy must approach the teacher, quietly say in his ear where he saw it, and sit down in his place. The game continues until all the children find the bear cub. At the end of the game, it is noted who found the toy first. The game can be repeated 3-4 times. Ensure that children follow the rules:

    1) you cannot open your eyes until the teacher says “ready”;

    2) having noticed the toy, the player should not take it, but only tell the teacher in the ear the place where the toy is hidden;

    3) the one who spied it does not participate in the search for the bear cub.

    Target:

    cultivate discipline, organization, teach to follow the rules of the game, develop self-control and observation.

    Equipment:

    playground or gym.

    Age:

    6–7 years old.

    Progress of the game:

    The players stand in a circle at a distance of one step from each other. Outside the circle is the Fox's house. The teacher invites the players to close their eyes. Children close their eyes, and the teacher walks around the circle (behind the children’s backs) and touches one of the players, who becomes the Sly Fox. Then the teacher invites the players to open their eyes and carefully look at which of them is the Sly Fox, to see if she will give herself away in some way. The players ask in chorus 3 times (with short intervals) - first quietly, and then louder: “Sly fox, where are you?” At the same time, everyone looks at each other. When all the players (including the Sly Fox) ask for the third time: “Sly Fox, where are you?”, the Sly Fox quickly goes to the middle of the circle, raises his hand up and says: “I’m here!” All the players scatter around the site, and the Fox catches them. The caught one, that is, the one playing whom she touched with her hand, the Fox takes to her house. After the Fox has caught 2-3 children, the teacher says: “In a circle.” The players form a circle again and the game resumes. The teacher makes sure that the Fox begins to catch the children only after the players ask for the third time where the Sly Fox is. If the Fox gave herself away ahead of time, then a new Fox is appointed. A child who runs out of bounds of the playground is considered caught.

    Target:

    to cultivate in children independence, the ability to perform work without outside help, to receive moral satisfaction from independently performed actions, but obediently and carefully accept the teacher’s offer.

    Equipment:

    2 identical colorful pictures, scissors, envelope.

    Age:

    6–7 years old.

    Progress of the game:

    The teacher suggests cutting one picture into 2 parts. It is not difficult to create a picture from two parts. Then offer to cut the resulting parts and, looking at the whole picture, make the same one from the cut parts. Repeat the task several times: each time you get more and more parts, and it becomes more and more difficult to compose a picture from them. Cut the picture into pieces and put it whole in an envelope.

    Target:

    foster organization and discipline - teach children to restrain impulsive impulses, control their actions, develop children's self-control and spatial orientation.

    Equipment:

    gym or outdoor playground.

    Age:

    6–7 years old.

    Progress of the game:

    The players stand in a column in pairs. A line is drawn in front of the column at a distance of 2-3 steps from the players. One of the players, the catcher, stands on this line. Everyone standing in the column says:

    Burn, burn clearly, so as not to go out. Look at the sky - Birds are flying, Bells are ringing! One, two, three - run!

    After the word “run,” the children standing in the last pair run along the column (one on the right, the other on the left), trying to grab hands before the catcher. The catcher tries to catch one of the pair before the children have time to meet and join hands. If the catcher manages to do this, then he forms a new pair with the caught one and stands in front of the column, and the child left without a pair becomes the catcher. If the catcher fails to catch one of the pair, he remains in the same role. The game ends when all players have completed one run. The teacher makes sure that the children do not run out of the column before the word “run”. The runners must pair up in front of the line on which the catcher stands. You cannot return to the column without joining a pair. The number of participants should not exceed 15–17 people, otherwise the children will have to stand motionless for a long time. The game can be repeated 2-3 times.

    Target:

    to instill in children organization and discipline, a sense of camaraderie, to develop dexterity and attention.

    Equipment:

    two big balls.

    Age:

    6–7 years old.

    Progress of the game:

    The players line up in two columns at a distance of two steps from one another. In each column they stand apart from each other at a distance of arms outstretched forward. A line is drawn in front of the columns. The teacher places two balls on the line in front of the first ones standing in the columns. At the teacher’s signal to “sit down,” everyone sits down with their legs crossed. At the signal “pass,” the first in the columns take the balls and pass them over their heads to those sitting behind them, then they stand up and turn to face the column. The one who received the ball passes it back over his head, then also stands up - so until the last one in the column. The column that passed the ball correctly and did not drop the ball wins. When both columns have stood up (with their backs to the line), the teacher gives the signal to “sit down.” Everyone sits down again and the game continues. The game can be repeated 3-4 times, after which the teacher counts which column has won the most times. Children strictly follow the rules:

    1) the ball can only be passed over the head and in a sitting position;

    2) you can get up only after the ball is passed to the person sitting behind;

    3) the one who failed to receive the ball (the ball rolled away) runs after it, sits down and continues the game.

    The teacher must take into account that there should not be more than 6-8 children in a column, and the number of players playing in both columns should be the same. For each win, you can give a flag to the column and, ending the game, total the number of flags in each column.

    Table of contents

Game program for team building for primary schoolchildren

Game program for team building “Wider, wider, wider circle...”
Author: Sevostyanova Natalya Valerievna teacher of additional education MOAUDOD “TsRTYu “Constellation” of Orsk”, Orsk, Orenburg region. Intended for: teachers, class teachers, counselors Purpose: Using game elements, to unite students into a single, friendly team, to cultivate mutual support, a friendly attitude towards all members of the team. Age: students 7 - 12 years old. Decoration: Decorations for the hall (balloons).
Musical accompaniment (phonograms, discs, DVDs - karaoke). Inventory for competitions Progress of the event:
Presenter: - Hello dear guys! We are glad to welcome you to our hall! Today we have gathered here to get to know each other better, and at the same time to play and have fun. And so first you need to get to know each other. Dating game. Oh, how many friends our holiday has brought to this hall, Sveta, Yulia and Alena, clap your hands together, Are they of interest - Sasha, Lena, Vicky here? If you’re here, don’t be silent, trample under our feet. Tanya, Olya, Lyuda, Ira, Niki, wave your hands to us. We cannot embrace all the guys, we cannot name all the names. We ask the rest to jump high together on the spot. Presenter: Great, well done! When we meet a person we know, we always say hello to him. So let's say hello too. Game "Hello!" All the guys stand in a circle, passing the toy to each other. The one who has it in his hands must: greet everyone in his own way, introduce himself, and wish everyone something. Host: You all know and have probably played the game “Wider, wider, wider circle...” more than once. Let's play it. Game "Wider, wider, wider circle...". The guys stand in a circle, a driver is selected and he is blindfolded. The driver turns around himself with his arm outstretched. Those standing around him walk in a circle and say the words: Wider, wider, wider circle. I have five hundred girlfriends. This one, this one, this one, this one, and my favorite one is this one. The circle and the driver stop. Whoever the driver pointed to goes out into the circle and shakes hands. The one who comes out into the circle becomes the leader. Host: Almost everything in the world has a pair without which we can no longer imagine this or that phenomenon, object or person. Day and night, winter and summer, heaven and earth, Ruslan and Lyudmila. And you can find a lot of such examples. Now we will see who will find their match faster and more correctly. Game “Find a Pair” Leaves with words on one side and numbers on the other are laid out on the floor. While the music is playing, the guys are dancing. When the music stops, everyone takes a piece of paper with a number from the floor and looks for their partner. Pairs: Grandfather - Turnip Snow White - 7 dwarves Hare - Wolf Masha - 3 bears Alyosha Popovich - Tugarin Snake Dobrynya Nikitich - Snake Gorynych Winnie the Pooh - Piglet Gena Crocodile - Cheburashka Presenter : Now let's find out who likes to spend their free time and how. Game “And I love...” The presenter names a hobby and those who like to do it raise their hand and are invited to the stage. A small task is offered for them. Hobby - Task: 1. Dance - Dance to the suggested music 2. Listen to music - Guess the melodies 3. Draw - Draw a picture 4. Sing - Sing a song 5. Read - Read a poem 6. Play games - Play a game Presenter : Those who likes to play games, they will help you play the game “If you like me...” Game “If I like you...” Everyone stands in a circle. The leader in the circle shows the movements, and the rest repeat the movements and sing: If you like it, then do it this way. If you like it, then do it. If you like it, then show it to others. If you like it, then do it. Host: Now we’ve already met, found a partner, learned about each other’s hobbies. All that remains is to find out who's birthday is when. Game “And who was born...” The guys all sing a song together: And who was born in January Get up, get up, get up And start singing to the cheerful little dog. Each month's birthday children are invited to the middle and are invited to sing a children's song at karaoke. At the end, everyone is awarded sweet prizes. Host: Today we learned a lot about each other, played and had fun. And I think that now it will be much easier and more interesting for us to communicate with each other. This concludes our program and I propose that we all sing a song about friendship together.

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