Card index of didactic games Section FEMP Ordinal listing of days of the week


Goals and objectives

The goals of didactic games are the formation of ideas about time, which fits within the framework of the week, and the consolidation of time terms.

Tasks:

  • developing the skill of sequentially listing days;
  • learning to distinguish between temporary concepts “today”, “yesterday”, “the day before yesterday”, “tomorrow”, “the day after tomorrow” and others;
  • formation of the idea that the week is divided into working days and weekends;
  • fostering curiosity and respect for the world around us;
  • strengthening the skills of productive teamwork, fostering friendliness and perseverance.

Didactic games “Days of the week” in the senior group

We present games for 5-6 year olds. Preschoolers learn to name the days in the correct order. With the help of games, they develop an idea of ​​the names of days, time terms, the basic palette, and the skill of ordinal and quantitative counting.

Didactic game “Live Week”

To play, prepare cards with numbers from 1 to 7 and an upbeat musical composition. There are two game options:

  1. Give cards to students. Turn on music that the children run and dance to. As soon as the music stops, players must line up in the order corresponding to the week. Each child in the row names their day. Next, the children exchange cards and the game continues.
  2. Divide the students into groups, each with 7 people. Designate a table for each group. Place the cards on the tables so that the numbers shown face down. Each card has its own color. Turn on the music to which the players run and dance. When the music stops, the children run up to their tables, grab a card, see what number they got, and line up accordingly.

Magic flower

To play, cut out a cardboard flower with 7 petals. Each petal has its own color, corresponding to the rainbow palette. Show the flower to the students, tell them that it is magical, because only magical flowers have all the petals of different colors. Ask students to count how many petals there are. When the children answer “seven,” ask them to remember what else happens in such quantity. If the players are at a loss, hint to them that the rainbow has 7 colors and there are 7 days in a week.

Next, the game is built step by step:

  1. Ask the children to name the days of the week in the correct order. At the same time, point your finger at the petals one by one.
  2. Bend one of the petals without the players noticing. Children must figure out which color has disappeared and name the corresponding day of the week.
  3. Point to the petals and ask them to name the neighboring ones. For example, when pointing to “Tuesday” and asking “and tomorrow...” children should answer “Wednesday.” Or: “Friday, and yesterday... Thursday.”

Gnomes

For the game, prepare images of 7 funny gnomes; their caps should be rainbow-colored and close to a certain geometric shape: triangle, circle, square, rectangle, oval, hexagon, trapezoid. Also make from cardboard 7 geometric shapes corresponding to the caps and an image of a house with 7 doors in rainbow colors.

The game is played in 4 variants:

  1. Line up the gnomes. Call them the days of the week. When the students close their eyes, hide one figurine. Opening their eyes, the children say which day disappeared.
  2. When the players close their eyes, switch the gnomes' places. Having opened their eyes, children place the figures in the correct order.
  3. Place geometric shapes in front of the children. Ask to choose a figure suitable in shape and color for each gnome cap.
  4. Show the players a picture of a fairytale house. Ask them to name which door each gnome should go through.

Fun week

To play, make a circle out of cardboard and divide it diagonally into 7 parts. Color each part in a different color of the rainbow and write the corresponding number. Also cut out two images of bees: one is working, flying with nectar, the second folded its wings to rest. Attach magnets to the back of the bees and the week circle.

The game lasts a week. Every day, when children come to kindergarten, they move the bees to the appropriate day. Moreover, a working bee must be shifted only on weekdays, a resting bee - on weekends. The goal of the game is to form in preschoolers an idea of ​​working days and weekends.

Didactic game for children of senior preschool age “Days of the week”

Didactic game: “Days of the week”

(for children of senior preschool age)

TARGET:

Formation of time concepts in preschoolers

TASKS:

1. Form the concepts of “week”, “days of the week”, “yesterday”, “today”, “tomorrow”;

2. Form ideas about the sequence of days of the week, their number (there are seven days in a week);

3. Strengthen ideas about order in the number series.

4. Learn to correlate number and figure within seven;

5. Develop the skill of ordinal counting within seven;

6. Learn to correlate events with a specific day of the week;

7. Develop auditory and visual attention, memory, small muscles of the fingers.

Game description:

This educational game consists of a multimedia presentation, demonstration material (a train with seven carriages), sticky chips: with numbers from 1 to 7, number cards with dots from 1 to 7, geometric shapes, cards with images of different types of activities (related to certain days of the week).

Stages of work:

I.

At the first stage of the work, the teacher shows a presentation that introduces children in poetic form to the concept of week, the name of the days of the week, their sequence and cyclicity. The last slide in the presentation is a small cartoon and a song about the days of the week, which can be used as a physical lesson.

II.

At the next stage, the teacher shows a train with carriages already familiar from the presentation and sequentially places the carriages on the board, remembering and naming the days of the week with the children and “dresses” each carriage, attaches the corresponding chips to the windows of each carriage (number-number-figure) Monday 1 - - ; Tuesday — 2- —

Wednesday - 3 - - etc.

III.

At the next stage, the teacher teaches children to select events that happen on that day for a certain day of the week (on Monday we sculpted, sang and danced; on Tuesday we drew, worked with a speech therapist, etc.).

At this stage of work, children consolidate the names of the days of the week, their sequence, as well as the concepts of yesterday, today, tomorrow.

Game options:

1. “What for what?” (children name the days of the week and lay out the trailers sequentially). Fix the names of the days of the week.

2. “Fill in the windows in the trailers” (children must match the number, number and figure to the corresponding trailer) Learn to correlate the day of the week with the number and figure. Develop small muscles of the fingers.

3. “Arrange it correctly” (children must see an error in the sequence of trailers, correct it and explain why). Fix the names of the days of the week and their sequence. Develop visual attention.

4. “Which day was missed?” (children must see which trailer has left, name it and its neighbors). Fix the names of the days of the week and their sequence. Develop visual attention.

5. “Guess by description” (children must guess what day of the week by description. For example: this day comes after Tuesday, before Wednesday, the second day of the week). Fix the names of the days of the week and their sequence. Develop auditory attention.

6. “Yesterday, today, tomorrow” (children must remember what they did yesterday, today, what they will do tomorrow, and select the appropriate pictures for this day of the week. Yesterday we sculpted, and today we made up a story, etc.) Develop memory , consolidate the concepts of yesterday, today, tomorrow.

7. “Fun Week” (7 children participate in the game. Children choose a day of the week while music is playing, move around the group, when the music ends, they should line up in order and name their day of the week. For example: “I am the first day of the week - Monday”)

Fix the sequence of days of the week, their names, ordinal counting within seven. Develop memory.

Preparatory group

For preschoolers aged 6-7 years, more complex educational games are provided that develop logic and thinking abilities.

Hide and seek

Tell the students that the days of the week wanted to play hide and seek. But there is a hint that allows you to quickly find them. Each of them hid behind an object or in a room whose name begins with the same letter as the day. Name this object, and the children must guess the day.

For example:

  • hid behind the desk... Monday;
  • behind the hanger... Tuesday;
  • behind the bench... Wednesday;
  • in the attic... Thursday;
  • in the hallway... Friday;
  • behind the chair... Saturday;
  • in the bathroom... Sunday.

Say the word

To play you need a ball. Throw it to the players one by one, asking questions like this:

  • on Monday mom works, and on Sunday... she rests;
  • Wednesday is followed by... Thursday;
  • Tuesday is today, and Wednesday is... tomorrow;
  • Today is Friday, and yesterday was... Thursday.

Summary of an open lesson on the topic Days of the week in the preparatory group

Outline of the open lesson “Days of the week”.
Preparatory group Teacher: Kuznetsova S.N. Group: 1 preparatory, correctional. Type of activity: application Methods and techniques : game, conversation, joint creativity. Materials and equipment: interactive whiteboard, magnetic board, applique kit (cardboard, colored paper - strips of 7 colors, scissors, glue, napkin). Goal: developing children's knowledge about the days of the week, their order and cyclicity. Objectives: Educational
To form knowledge about the days of the week and consolidate it.
Developmental
We develop thinking, interest in the topic, and the ability to apply knowledge in practice.
Educational
We cultivate the ability to play and work together, to help each other.
We cultivate perseverance and discipline during classes. Preliminary work: Reading fairy tales with the number 7. “Snow White and the Seven Dwarfs”, “The Tale of the Dead Princess and the Seven Knights”, “The Wolf and the Seven Little Goats”, “The Seven Brave Ones”. Hot ball game. Children stand in a circle and pass the ball to each other. If you agree that you cannot pick up the ball on a certain day of the week, then whoever catches it is eliminated from the game. The chosen day of the week is constantly changing. Lesson plan 1. Organizational moment. 2. Warm up. 3. Lesson. 4. Consolidation of acquired knowledge and skills 5. Cleaning the workplace. ORGANIZING TIME. 1. I inform you about the topic of the lesson. 2. I suggest a warm-up. Yes-no attention game. Children repeat the movements of the teacher and nod their heads to answer the question YES or NO. — Did you eat a bun on Monday? (Boat style) Yes! - Tuesday. Are you out for a walk (marching)? Yes! — Did a star fall on Wednesday? (Squat down)? No! — Did you have a dream on Thursday? (hands cupped under cheek) Yes! And an elephant flew across the sky? (We wave our hands) No! — On Friday, did we wash our hands (three palms)? Yes! Did you wipe them on your pants? (We wipe our palms on our knees) No! — Did the cat eat jam on Saturday and Sunday? (“Lick” palms) No! The days of the week are unnoticeable, as if birds have flown by! Did you like the game? Yesss! )) We then played this game every morning and on our walks. PROGRESS OF THE LESSON Once again we inform the students about the topic of the lesson “Days of the week”. We ask the question - how many days are there in a week? Together we call the days again and count them. Seven days. I’m telling you that storytellers love the number seven. I propose to remember the fairy tales that we previously read. “Snow White and the Seven Dwarfs”, “The Wolf and the Seven Little Goats”, “The Tale of the Dead Princess and the Seven Knights”, “The Seven Braves”. We also remember from music classes that there are also seven notes. And there are seven colors in the rainbow. I’m talking about how the days of the week not only follow each other and hold hands tightly, but also constantly repeat themselves, as if they are standing in a round dance. During the walk, we added some variety to the game “hot ball”. Let’s say the day of the week is “Wednesday”, you can’t pick up the ball. Whoever was inattentive and picked up the ball is out. The days of the week are constantly changing. I am demonstrating a large cardboard clock, where the days of the week are brightly displayed in the colors of the rainbow. And the arrow goes around in a circle. Therefore, after Sunday there is always Monday. A day of the week cannot disappear or get lost, cannot change its order and stand in a circle twice in a row. Every day has its place. To reinforce interest and easy memorization, I demonstrate a small animation on the board in two different versions. The heroes are little blue people - the Smurfs. The evil Gargamel kidnapped Smurfette and in order to save her, you need to climb a ladder of 7 steps. In the first option, one step (medium) is missing and the Smurf falls. I clarify with the children what needs to be done to help the Smurf? Return the step-medium to its place! I demonstrate the second animation, where all the steps are in place and OP! The Smurf is on target, Smurfette is saved! We conclude that every day of the week the dodzhen will be in place and none of them can disappear. I invite the children to build a ladder themselves using the appliqué method. PROGRESS OF WORK Finger gymnastics. We look at the finished work on a magnetic board. We check that we have everything we might need at our workplace. This is a sheet of cardboard, strips of colored paper in rainbow colors, glue, a glue brush, scissors, a board for work, a napkin. Let's talk about the rules for working with scissors. We discuss the stages of work: Cut a strip of a certain color. We get seven stripes. We lay out the prepared material according to the sample on a magnetic board. Let's check. We work with glue. Treat with a napkin. We decorate the work with pre-prepared flowers made with a figured hole punch. In any order, as you want and like. We collect unused working material, scissors and glue. Based on the finished application, we repeat the names of the days of the week. The attendants are collecting work material. Thanks for the work! Let's relax!

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