Application of the Voskobovich technique in kindergarten: description and reviews


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Voskobovich's method in kindergarten is used for the comprehensive development of children's creative abilities. Children who study according to the method perform mathematical operations faster than their peers, begin to read early, are able to perform creative activities and think logically, can concentrate attention and have a good memory.

The author of the method, Vyacheslav Voskobovich, had nothing to do with psychology and pedagogy for many years. By profession he is a physics engineer. In addition to physics, Voskobovich was interested in music, wrote songs for children and adults, and was partial to poetry. His own children pushed him to create the technique. In the early nineties, it was very difficult to purchase high-quality games for the development of logic, thinking, memory and educational materials. Then Vyacheslav Voskobovich independently developed a series of games and successfully adapted it.

Educational games are universal aids that can be used repeatedly with equal success. Subsequently, a whole teaching methodology was developed based on several games, aimed at the comprehensive development of the child. At the moment, you can familiarize yourself with more than fifty games and a large number of educational aids. In Russia and neighboring countries, Vyacheslav Voskobovich’s author’s seminars are regularly held, and in kindergartens the methodology is actively being introduced into the process of learning and development.

A few words about Voskobovich

Vyacheslav Vadimovich Voskobovich is a talented Russian self-taught teacher who, having a diploma in physics engineering behind him, managed to develop a unique proprietary method for the early development of children , which has received recognition not only among parents, but also among professionals - teachers and psychologists. Vyacheslav Voskobovich was forced to “try on” the unusual role of the inventor of children’s educational toys not by his love of pedagogy (although in addition to physics he was always interested in poetry, music and writing poems and songs for children and adults), but by the harsh necessity of life.

At the very beginning of the 90s of the last century, when there was a total shortage of children's educational games in the country, Voskobovich was faced with a difficult choice: to let the upbringing and development of his own children take their course, or to try to invent and make games himself that would provide his children not only leisure, but and full development.

of educational games by Voskobovich was born (“Geokont”, “Game Square” and “Flower Clock”), which are universal creative aids intended for repeated use. Today, there are about 40 Voskobovich educational games available, each of which can become a real find for parents who care about the harmonious and complete development of their children.

Subsequently, Vyacheslav Vadimovich developed his own methodology aimed at the comprehensive development of children, which was based on his personal parental experience. In other words, Voskobovich managed to create an effective method of child development that every parent can successfully apply at home.

Description of Voskobovich's approach

The author is confident that a child’s education should be relaxed and fun, therefore one of the principles of Voskobovich’s method is the use of interesting fairy tales. Each game is accompanied by a fascinating story that helps you quickly remember shapes, letters, numbers or other information. The child helps the heroes by performing various exercises and tasks according to the plot. Such methodological developments are a godsend for parents without special (pedagogical or psychological) education, because, based on the plot of a fairy tale, you can play with your child and perform creative tasks.

But the games should be useful. Educational games are multifunctional: in a playful form you can teach reading, counting, writing, develop logic, memory, thinking and mental processes. Thus, the value lies in the ability of the game to teach and comprehensively develop the child. The development of creativity is also a must. Fairy tales and games using Voskobovich’s method (“Miracle Crosses”, “Geokont”, the “Plyukh-Plyukh” boat, etc.) help develop fantasy, imagination and creativity. Non-traditional tasks of varying complexity form early creative thinking in children.

Games

The author suggests considering your games as a set of activities from 2 to 7 years old. But in practice, they can be used separately - most puzzles are independent and do not require additional investment. Buying a set is interesting only because of the variety of activities and the expanded possibilities of using each element.

"Purple Forest"

The main environment for conducting classes using the Voskobovich method. The carpet base makes it easy to move and place additional elements around the space, to which Velcro is attached. The basic equipment is designed to familiarize the child with the environment, study the seasons, and natural phenomena.

Set of basic parts corresponding to:

  1. trees and colorful leaves;
  2. clouds, sun and moon;
  3. the most popular animals of the forest;
  4. design for lake and forest areas.

On a carpet base, the teacher can attach both ready-made factory objects and characters, drawing the child into the game, and those made independently. You can involve your child in the process of inventing new stories and personalities. It is enough to attach Velcro to the craft so that the craft becomes an inhabitant of the purple forest.

As they grow older, the characters can change, and the space can turn from a forest into a preschooler’s room. Manufacturers offer to buy not only cardboard and wooden figurines for the Violet Forest, but also watches, technical devices and complex puzzles. The base remains the same. Recommended age: 2-7 years.

"Boat Plop-Plop"

Plastic boat with five multi-colored masts. The masts are perforated and consist of segments that are put on according to the pyramid principle. The game invites you to thread multi-colored strings through the holes - to study colors, shapes, and sizes in the game.

Attached to the independent kit is a training manual that contains the most popular author's puzzle tasks for the little ones. At the same time, parents can come up with an unlimited number of their own tasks or suggest that the child come up with a task for the teacher. Recommended age: from one year.

"Geocont"

Voskobovich's geokont is a plywood base with lacing supports attached to it. The supports are labeled, which allows you to give tasks to reproduce not only a specific drawing, but also a route along a kind of map with marked points. Colored elastic bands are included.

Based on Geokont Voskobovich, you can learn letters and numbers, teach spatial thinking (display objects from different sides and in mirrors), conduct creative activities on drawing with non-traditional materials. The author proposed several geocont options designed for different age groups. Age from 3 to 7 years.

"Voskobovich Square"

Eternal origami is a puzzle made from laminated cardboard. The child will have to assemble shapes and objects from the red and green triangles applied to the base.

The game develops thinking, logic, and fine motor skills. A manual with assembly options is included in the kit. Recommended age: 2 to 7 years.

"Math baskets"

A number of activities can be carried out based on the set with numbers. Your helpers will be the Numbers from the Violet Forest, who collect mushroom numbers after the rain.

The child learns numbers and order, trains mental calculation and observation skills in a playful way. Additional elements of the Chest kit can be purchased separately, diversifying the process.

"Foldings"

A series of cards with short nursery rhymes, using which a child learns to read by syllables (words). In this game, the author modernized the popular method of teaching early reading by N. Zaitsev. The game is designed for children from 3 years old.

Specifics of educational games

The technique is suitable for classes with children aged two years and older. According to reviews, older children enjoy studying with benefits. Each task can begin with elementary manipulation of individual elements and end with solving increasingly complex problems. Games must take into account the child’s age-appropriate interests. In addition, during the gameplay, children make new discoveries and receive satisfaction (emotionally) from independently completed tasks. The game material is varied, rich, multifaceted and multifunctional.

Most games using the Voskobovich method in kindergarten or at home are accompanied by teaching aids and illustrated stories in which you need to complete tasks according to the plot or answer questions posed. The heroes of the fairy tale help the child learn the basics of mathematics or reading, teach mutual understanding and constructive communication. It is important that children do not get tired quickly, because they have the opportunity to independently choose the load and pace, switch from one task to another.

It is especially important that the use of Voskobovich’s technique in kindergarten (for beginners the technique is easy to learn; in extreme cases, you can sign up for the author’s seminar and even ask questions in person) does not require restructuring the work of the institution or changing the usual way of life at home. The adult-child relationship is a partnership, that is, the adult’s position is not assumed to be superior. The child is surrounded by a relaxed, but developing intellectual and creative atmosphere. Due to the support of creative endeavors, a feeling of internal relaxation arises, and the child does not receive negative evaluation from adults, so he feels external security.

Educational games according to the method

All games according to Voskobovich’s method (descriptions of individual ones are given below) can be divided into several types. Most of them develop logical and mathematical abilities (the ship “Plyukh-Plyukh”, the constructor “Geokont”, “Voskobovich’s Square”, “Digital Circus” and others), teach reading (“Letter constructor”, “Reader on balls”, “Voskobovich’s Towers” ", "Snowman"). The games are accompanied by methodological books with tasks, fairy tales, illustrations and questions. Good heroes (the cunning but simple-minded Vse, the wise raven Meter, the funny Magnolik, the brave Geo) accompany the child and teach not only mathematics and reading, but also human relationships.

Games for children of primary and secondary school age

These are the same games, just used differently. The Geocont game introduces mathematical concepts such as coordinate systems. “Voskobovich Square” comes in two-color (for kids) and four-color (this is also suitable for schoolchildren). The game “Multiplication Planet” is intended for older children.

Without exception, all of Voskobovich’s games develop intelligence, logical thinking and fine motor skills. Therefore, according to the remaining developed qualities of the game (there are about 40 of them) they can be divided into three groups: developing spatial thinking, counting and reading skills. Most games are sold in two versions: with a fairy tale and without. By giving up a fairy tale, parents will lose a lot, because it is a fairy tale, like a game, that makes learning unnoticeable and involuntary for preschoolers. But this does not make it any less significant for parents.

Construction game "Geokont"

The construction set is presented in the form of a board with nails arranged in a certain sequence. The playing field comes with a set of colored rubber bands and a manual containing tasks of varying difficulty levels. Children don't just complete boring tasks, but go on a real journey with Geo and help him overcome various obstacles in the Purple Forest by constructing geometric shapes. The description of Voskobovich's technique (attached to the game) offers diagrams of the drawings that should be obtained in the end. The game "Geokont" introduces children to the world of geometry, helps them study colors, shapes and sizes, teaches them to model, fold according to a pattern, think outside the box, look for similarities and differences, and develop fine motor skills.

"Purple Forest" by Voskobovich

Events in V. Voskobovich's educational games usually take place in a wonderful forest. Fairy-tale characters live here: the brave and quick-witted boy Geo, the wise spider Yuk, funny talking parrots Enik and Benik and many others. The Violet Forest is a large country, therefore the carpet base simulating it is divided into 4 corresponding playing zones:

  • "Sky"
  • "Lawn"
  • "Track"
  • "Polyanka"

Together with the children, populate each of these parts with the inhabitants of the magical forest and complement the surrounding space with the help of accessories from the set - detailed trees, the sun, flowers, colorful leaves, etc.

The kit is a developing sensory environment. You can use its elements to play with children, construct and teach knowledge, including mathematics. Purple Forest also improves fine motor skills and coordination, stimulates imagination and imagination.

(Tell me how to play in math classes).

"Voskobovich Square"

The “transformable square” consists of thirty-two multi-colored triangles, which are applied to a fabric base and located at a certain distance from each other. The game is designed for ages from two to five years (two-color square), and for older children there is a four-color square. The square can be transformed to create different shapes. You can assemble according to the proposed schemes or come up with your own. There are more than a hundred options.

The educational game according to Voskobovich’s method is accompanied by a fascinating fairy tale “The Mystery of the Raven Meter” and teaching aids. Fairy-tale characters will help your child solve problems: dad Rectangle, grandfather Quadrangle, baby Square and others. The game develops abstract thinking and the ability to navigate in space, instills modeling skills, develops perseverance, memory and attention, and creativity.

Technologies of educational games by V. V. Voskobovich in the development of preschool children

Litvin Elena

Technologies of educational games by V. V. Voskobovich in the development of preschool children

TECHNOLOGIES OF DEVELOPMENTAL GAMES IN . V. VOSKOBOVICH IN THE DEVELOPMENT OF PRESCHOOL CHILDREN .

annotation

The article reveals the feasibility and effectiveness of using educational games V. V. Voskobovich for the development of preschool children .

Keywords

Educational games , cognitive development , independence, interest of preschoolers .

Now preschoolers have become very different from preschoolers of the Soviet era . Today it is no coincidence that so much attention is paid to the development of children's intellectual abilities . It is in early preschool age that they , as a rule, begin to develop verbal , that is, “acquired”

intelligence.

Most often, when it comes to children, their upbringing and development , we adults become very serious. And most of the pedagogical techniques resemble a book of rules and regulations about the game.

But the game is a fun thing. Therefore, a striking feature of the game is the leading activity; it has a significant impact on the child’s development . First of all, in the game children learn to fully communicate with each other.

Play is the main sphere of communication for children ; it solves problems of interpersonal relationships and gains experience in human relationships.

In the modern world there are quite a large number of games, yes, they are bright and colorful with interesting names, but often most of them do not serve any particular function, do not develop , do not teach.

As teachers, we also faced the choice of what technology of educational games to use to effectively work with children of primary preschool age ?

Having familiarized ourselves with a large number of gaming technologies, our gaze settled on the previously unknown technology of educational games B. V. Voskobovich .

We were attracted by the fact that the main idea of ​​​​the technology is the basis of the games and becomes as effective as possible, since the game speaks directly to the child with the kind, original, funny and sad language of a fairy tale, intrigue, funny character or invitation to adventure. Its peculiarity is that this game actually builds almost the entire process of a child’s learning and it has a wide age range of participants in the game.

Voskobovich's original method is highly effective and accessible. It is easily and quickly mastered by both teachers and parents of preschoolers . During the game, a special atmosphere of trust is created between the child and the adult, which has a beneficial effect on the harmonious development of the baby .

Games can be used to solve a large number of educational problems. Unbeknownst to himself, the child masters numbers or letters; recognizes and remembers color or shape; learn to count, navigate in space; trains fine motor skills of the hands; improves speech, thinking, attention, memory, imagination. For each game, a large number of different game tasks and exercises have been developed, aimed at solving one educational problem. This variability is determined by the design of the game and the combination of materials from which it is made.

Having become familiar with the methodology, we decided to try to introduce Voskobovich’s gaming technology into the pedagogical process. We realized that there is no need to rebuild our work - the technology can be gradually introduced into the already existing orders and structures of the group. To do this, we have developed a long-term work plan taking into account the individual abilities of children using Voskobovich’s games Educational Games

.

We shared our work experience with teachers. We explained to teachers that the use of Voskobovich’s makes it possible to organize a subject-development environment , observing the principles of its construction outlined in the federal state educational standards for the conditions for the implementation of the basic general education program of preschool education : versatility, transformability, pedagogical expediency.

There are certain features of Voskobovich's educational games :

— games are developed based on the interests of children . By playing with such gaming aids, children get real pleasure and discover more and more new possibilities for themselves;

- wide age range . Children from 2 to 7 years old and older can play the same game. The game begins with simple manipulation and then becomes more complex due to a large number of different game tasks and exercises;

- multifunctionality and versatility. With the help of games, you can solve a large number of educational problems (get to know numbers or letters, colors or shapes, counting, etc.;

— ready-made educational didactic material systematized by age and educational objectives

— methodological support. Many games are accompanied by special methodological books with fairy tales, in which various plots are intertwined with intellectual tasks, questions and illustrated drawings.

Voskobovich's games are interesting for a child . During the game, the child discovers new things and experiences emotional satisfaction from the process. Voskobovich’s games contain teaching aids with illustrated fairy tales, where you need to complete various tasks and answer questions. In a playful way, children, together with the heroes of fairy tales, learn not only new knowledge. But also communication skills.

Using the games of Voskobovich V. V., there was a need to design an “Intellectual Game Center”, where we placed all the manuals and games that fit well into our developmental environment , thanks to their good design and multifunctional use. In this center, children consolidate the knowledge acquired through continuous educational activities, in the form of a warm-up, in their free time, which ensures maximum accumulation of information about size, color, spatial concepts, the process of perception is improved, and hand-eye coordination is developed. The subject-development environment is designed in such a way that all the material gives each child the opportunity to act independently and ensures the development of the cognitive interests of preschoolers .

The purple forest is a fairy-tale clearing that has its own area and its own hero. And also here children get acquainted with the seasons and their sequence, consolidate ideas about the parts of the day, learn to notice and explain seasonal and daily changes occurring in nature. They form ideas about the simplest natural relationships (some animals and plants live in the forest, others in lakes, others in meadows).

A carpet graph allows you to solve a wide variety of problems in a playful way: improve the ability to identify signs of similarity and difference between objects, combine objects into a group based on a common characteristic, highlight parts of a group, find “extra”

elements, highlight in speech signs of similarity and difference between objects by color, size, shape.
Develop the ability to directly compare objects by length, width, height; arrange 5 objects in ascending order , express the relationship between them in speech. Form ideas about geometric shapes: square, rectangle, oval, cylinder, cone, prism, pyramid. Develop the ability to establish spatial-temporal relationships (in front - behind - between, right - left, above - below, earlier - later, etc.);
improve the ability to move in the right direction, determine the position of an object on a plane. Educational games such as "Double-sided square"

and
“Transparent Square” develop the ability to fold object forms according to diagrams and their own plans or descriptions of an adult, come up with new techniques for constructing well-known figures, and give them names.
In our group, Carpet, Violet Forest and Voskobovich's educational games are often used as part of the lesson. Very often we use physical exercises with characters invented by V. Voskobovich . To encourage a child to engage in Voskobovich’s Educational Games , it is enough to organize a one-time explanation of the rules and tasks.

Thus, by using this technology , we can achieve the main goal of preschool education - to preserve and strengthen the health of children , to cultivate a general culture, to develop physical , intellectual and personal qualities, to create the prerequisites for educational activities that will ensure social success.

We believe that purposeful and systematic work on the games of V.V. Voskobovich , constant and gradual complication of the games will keep children interested in the game , and will also help achieve positive dynamics and increase the level of formation of creative and intellectual abilities in all children .

List of used literature

Nikulina T. A. Use of educational games V. Voskobovich within the educational field of “cognitive development

in the practice of
preschool educational organizations // Young scientist.
- 2021. pp. 280-282. Vochkobovich V. V., Kharko G. G., Balatskaya T. I. Technology of intensive intellectual development of preschool children 3–7 years old “Fairy tale labyrinths games”

.
- St. Petersburg: Girikont. 200 Voskobovich V. V. Fairy tale “The melting ice of Lake Ice”
St. Petersburg, 1997.

Voskobovich V. V. Fairy tale “Little Geo, Raven Meter and I, Uncle Slava”

. St. Petersburg, 1999. Smolentseva A. A.

Plot-based didactic games with mathematical content. - M., 2007.

Formation of elementary mathematical concepts in preschoolers / Pod . ed. A. A. Stolyar. - M., 2002.

Puzzle "Miracle crosses"

Voskobovich's method and game is a multifunctional tool for developing mathematical abilities. The game is presented in a frame with different inserts that differ from each other in color and shape. All figures are divided into parts. First, the child is asked to assemble the fragments into a single whole, and as the first successes appear, the tasks become more complex. For example, you can offer to collect different images of objects. For clarity, the set includes an album of figures. “Miracle crosses” form a child’s concepts of whole and part, help him master shapes and colors, and develop the ability to analyze and compare. During the game, the child learns to use diagrams to solve certain problems.

The ship "Plush-Plush"

While playing with a colorful boat with sails that can be put on wooden yards, tactile sensations and fine motor skills are developed. The numbers from one to five are printed on the base of the toy. You need to attach a certain number of flags to the mast, having previously sorted them by size and color. While playing with the boat, the child will meet sailor Frog and Captain Goose, who will tell about their exciting adventures. This multifunctional game, which is used as part of development according to the Voskobovich method, introduces the child to different colors and develops initial mathematical skills. In addition, the process develops skills in sorting objects, taking into account their color and quantity.

Popular Voskobovich games

Absolutely all of Voskobovich’s games have their own direction in the development of the child.

But what are the most popular games that may be suitable for us educators when introducing mathematics? What games can be suitable for developing logic and thinking?

Voskobovich Square" or "Game Square" consists of 32 rigid triangles glued to a flexible base on both sides at some distance from each other. Thanks to this design, the square can be easily transformed. The square is made of dense, non-flowing fabric, onto which triangles made of lightweight plastic in contrasting colors are glued on both sides. The square can be two-color or four-color. Designed to develop children's fine motor skills, spatial imagination, imagination, logic and counting skills.

It is rightly said about this square: “The Great Square has no limit.” In the hands of a child there is a wonderful material that can be folded into various flat geometric shapes, toys based on the “origami” principle, and transformed into three-dimensional shapes. This square allows not only to play, develop spatial imagination, fine motor skills, but also to be a material that introduces the basics of geometry, spatial coordination, volume, to be a counting material, a basis for modeling, creativity, which has no age restrictions.

Games with the “Voskobovich Square” develop fine motor skills of the hands, spatial thinking, sensory abilities, thought processes, design skills, and creativity.

Geokont

The name of the game is derived from the phrase “geometric contour”. It is a board on which plastic nails are located.

While playing, the child will:

  • remember colors, shapes;
  • develop hand motor skills;
  • learn orientation using a coordinate system;
  • develop creativity;
  • learn to analyze and compare.

Geocont is a plywood board. The board is secured with a coordinate film and multi-colored plastic nails. During children's games and fantasies, multi-colored “dynamic” elastic bands are pulled over these nails. As a result of this design, object silhouettes, geometric shapes, patterns, numbers, and letters are obtained. There are a total of 33 studs on the Geokont board: one central one is black, and the rest are combined into groups of studs of different colors, except for the top white studs. The top white carnations symbolize the white ray of light. According to the laws of optics, white color consists of 7 colors corresponding to the 7 colors of the rainbow. Therefore, the white upper ray, hitting the center of the Geokont board, that is, the black stud, is “divided” into 7 rays corresponding to the colors of the rainbow: red, orange, yellow, green, blue, indigo, violet. This is convenient for introducing children to the color scheme. This is also convenient for familiarizing the child with the coordinate system. Each ray is designated by a letter according to color: “B”, “K”, “O”, “Z”, “G”, “S”, “F”. And each stud in the beam has a number 1, 2, 3 or 4. This means that each stud can be given a name. For example, “O1” or “Z4”.

With the help of multi-colored rubber bands, you can introduce your child to various geometric concepts. It is easier for a child to understand visually what a point or line is - straight or closed, what a right, acute or obtuse angle is, what a segment is, etc. With such a game visual aid, the child can easily recognize and assimilate various geometric shapes - triangle, rectangle, trapezoid. But with the help of Voskobovich’s rubber bands, you can arrange other, very different games. For example, transform geometric shapes into each other by moving rubber bands over nails, or completing a symmetrical half of a shape, or turning a shape over as a mirror.

From rubber bands you can create not only geometric shapes, but also a wide variety of patterns. You can collect patterns using the samples presented in the accompanying album, or you can come up with your own. You can not just make patterns, but according to the algorithm specified by the teacher. The teacher tells the child the names of the nails on which rubber bands should be put, and he creates a pattern and demonstrates the result. For example: “F4, B4, Z4, G4.” The Geokont playset is an appendix to the fairy tale invented by Voskobovich. This is a methodological fairy tale with a title that encrypts the word “geometry”: “Little Geo, Raven Meter and I, Uncle Slava.”

As a result of playing with “Geokont”, children develop motor skills of the hand and fingers, sensory abilities (mastering color, shape, size), mental processes (designing according to a verbal model, constructing symmetrical and asymmetrical figures, searching for and establishing patterns), and creativity.

Igrovisor

A game that allows you to save a lot of paper on drawing, going through mazes and performing other various tasks that require drawing.

The Igrovisor consists of:

  • substrate - a sheet of laminated cardboard on which a grid is drawn;
  • transparent plastic, which can be drawn on with water-based markers.

The sheets are fastened together with a spring. Animals are drawn on the backing in the corners. With their help, it is easier for the baby to navigate the sheet. The lion lives in the upper left corner, the doe in the lower left corner, the peacock flaunts in the upper right corner, and the pony in the lower right corner.

Using the game viewer you can:

  • just draw;
  • put a developmental manual under a plastic sheet and trace (show the path through the labyrinth, trace along the contour, follow the paths);
  • you can write graphic dictations that teach the child how to navigate on a plane, depict figures, copy an image by cell, introduce the concept of symmetry, etc.

There are 3 options for game visualizers on sale:

  1. game viewer;
  2. a game visualizer that includes a blue water-based marker;
  3. a game visualizer with a blue marker and also comes with 5 manuals designed for children of different ages from 3 to 8 years.

You can use fleece rags to remove markers from plastic sheets.

The undoubted advantages of the game viewer will be its economy (tasks can be used repeatedly), variability (with the help of one sheet you can solve several problems), self-control (the child will be able to independently see the error and take measures to correct it).

Entertainer cord

This manual is made in the form of a wooden board with 27 through holes. Also included are red, blue and green laces. The baby’s task is to use the diagrams provided to thread the laces through the hole or wrap them around the fastenings. As a result, he receives a drawing or a written word.

The fairy tale “Philemon Cotterfield”, on which the game is based, must be told to the child in advance. You need to compare the magician's magic and the board, showing how to work.

Using the manual, you can conduct a graphic dictation, which will speed up your child’s memorization of numbers. Working with laces, the child will develop fine motor skills. Orientation in three rows of fastenings will contribute to the development of spatial thinking. Children develop attentiveness, memory, and perseverance.

For children over 5 years old, there is an exciting educational game “Counting Truck”, which will help the child prepare for classes in kindergarten and school. This game includes a wooden board in the shape of a train with images of numbers from one to twenty, equal signs, plus, minus, greater than, less, and a string. The game develops mathematical abilities, logic, thinking, and fine motor skills. There are many options for playing with the Counting Truck. To begin with, you can learn numbers and numbers, then you can introduce the concepts of “less”, “more”, i.e. will teach you to compare numbers. Using a string, the child will be able to subtract and add (threading the string from one number to another and to the result. Among other things, fine motor skills are also trained. By doing the exercises proposed in the game, the child will be able to independently come up with and solve simple examples and problems.

Boat "Plop-Plop"

The manual is made in the shape of a ship with five masts, which are arranged in increasing heights. The increase is indicated by numbers from 1 to 5 located at the base of the sailboat. The masts are made of wooden slats. They wear multi-colored sails made of rough fabric.

The game is based on the tale of Captain Goose and the sailor Frog. With them the baby makes an amazing journey. During the adventures that await the heroes, the child is offered various tasks. For example, secure the specified number of sails, arrange them by color and size.

The manual is multifunctional. This is an excellent replacement for a regular pyramid.

With his help:

  • the baby will identify the colors;
  • learn to sort items based on quantity, color and size;
  • initial mathematical concepts will be formed;
  • tactile sensitivity and fine motor skills will develop.

The "Plop-Plop" boat has a brother, the "Splash-Splash" boat. The main essence of the game with him is the same. The difference is that the “Splash-Splash boat” is attached to the carpet, it has seven masts and Velcro sails

Voskobovich's "Magic Eight" Author's method for children from 5 to 10 years old Introducing a child to numbers with the help of this unusual manual will give him real pleasure. Doing math will turn into an exciting game. Voskobovich’s “Magic Eight” will help develop a child’s memory, attention, imagination, fine motor skills, spatial and logical thinking, the ability to count, compose numbers and figurative figures.

"Math baskets"

“Math baskets” will help strengthen counting skills, explain the composition of numbers, teach how to perform simple mathematical operations and compare numbers. In addition, fine motor skills develop while completing tasks. During the game, the child helps fairy-tale characters put mushrooms into baskets. You need to find out who collected more and who collected less, how many mushrooms need to be put in so that the basket is full, and so on. The author’s methodological manual describes more than ten different games with “Math Baskets”.

Teremki Voskobovich

A unique instructional model is used to prepare for early reading. Judging by the reviews, this is a very interesting technique. "Teremki" enriches vocabulary, develops fine motor skills, creativity and mental processes. In a playful way, the child learns to connect letters into syllables and transform syllables into words. The manual includes twelve multi-colored towers on which sounds are written. Each cube is equipped with an arch or window for vowels. To connect letters into a syllable, you need to put a certain chest in the corresponding house and sing the formed syllable. This manual, which is used as part of training using the Voskobovich method, is accompanied by detailed instructions describing the games.

"Magic Gonziki"

A fun game develops acting talent, fine motor skills, attention and memory, and can also help in remembering the names of all fingers. This is also good psychological help: a child can put on a Gonzik and answer an adult’s questions not on his own behalf, but on behalf of a fairy-tale character, talk about the problems of the Gonzik (in fact, the problems of the child himself). There are a lot of games with fairy-tale characters, and Voskobovich’s method is good. Gonziki will help you learn rhymes, memorize and repeat actions, and develop fine motor skills. The game is suitable for children from two to seven years old.

Games for children from 2 years old

Some games are suitable for children over two years of age. It's all about how to use the game. The main developmental task for babies 2-4 years old is the development of fine motor skills (movements of fingers and hands in general). There is a relationship between the development of fine motor skills and speech: the better the baby’s fingers, the better he speaks (and then writes). Most of Voskobovich's games develop fine motor skills. In the game "Geokont" you need to put rubber bands on pins, creating different shapes, in the game "Voskobovich Square" fine motor skills are developed due to the bends of the figure on a rigid fabric base. In the game “Plop-Plop Boat” you need to put rough multi-colored sails-flags on wooden stick masts; in the lacing games “Chamomile” and “Letter Constructor”, fine motor skills and different surfaces of objects are also involved. The game “Miracle Crosses” for this age is similar to large puzzles: shapes are made from colored parts. The game "Folds" contains a disk with songs. It develops the speech of children of this age. The games "Voskobovich's Cubes" and "Letter Constructor" give the first idea of ​​letters.

Carpet "Larchik"

The carpet grapher occupies a special place in Voskobovich’s methodology - this is a unique author’s manual that is free from many of the shortcomings of the school board. The carpet adheres well to the contact tape, which allows you to securely fasten visual material, and original elements (pockets, ropes, circles, clips) ensure dynamic learning. The manual provides scope for the activities of teachers and is suitable for group and individual lessons. The tasks are grouped by age. For each age, the methodological manual provides various tasks for the development of memory, attention, thinking, creativity, there are tasks in mathematics, teaching literacy and developing speech.

The carpet includes the playing field itself made of carpet (1.2 m x 1.2 m), on which a grid is applied. The set includes special clips so that the rug can not only be placed on the floor, but also hung on the wall. There are five multi-colored ropes made from contact tape, twenty-five Velcro, ten blank multi-colored cards, cards with letters and numbers, ten cardboard cards with funny letters and the same number with interesting animal numbers.

How to play correctly

Classes using the Voskobovich method should be conducted only after preliminary preparation. An adult should first familiarize himself with the methodological recommendations, and then offer the child a game. According to reviews, during classes children are usually focused, prefer to do something with their hands and speak little. Therefore, during classes using the Voskobovich method in kindergarten, it is necessary to ask children what everyone is doing, why they chose this particular figure, you can ask them to come up with their own plot or retell a fairy tale task.

When working with play materials, the child often remains in the same position for a long time, but such static behavior is not beneficial. It is necessary to take into account age characteristics and promptly distract children from prolonged sitting, take breaks, and do warm-ups. But at the same time, games require perseverance, which not everyone likes or can do. Therefore, there is no need to exclude the individual approach and characteristics of children. Every ten minutes you can change your activity: complete tasks, take a short break, then return to completing tasks.

Methodology

Each of Voskobovich's games has clearly defined pedagogical tasks and goals. But during the lesson, not only the child himself, but also the teacher disconnects from it. The kid helps decorate the boat with flags, arranges numbers from the album into the train cars, builds a magical web of strings, while gaining the most useful skills and knowledge for his age, from the development of fine motor skills, if we are talking about a 2-3 year old child, to solving equations. In most cases, the characters and environment are presented in the form of a construction set or mosaic. It will depend on the child himself how they will look in the process - this develops creative thinking, visual memory and a sense of taste.

General objectives of the development program:

  • developing interest in the world around us, attention, memory, reducing attention deficit ratio, establishing trusting relationships with adults and playmates;
  • developing research interest, creative thinking, and the ability to find non-standard solutions to situations;
  • training of creative thinking, logical flexibility;
  • psycho-emotional development, increased stress resistance, perseverance;
  • practice of developing speaking, reading, and counting skills.

The plots and environments proposed by Voskobovich are only a support for conducting such classes. This is a multifunctional environment with secrets that the teacher himself can unexpectedly discover if he is sincerely interested in the process.

Pros and cons of the technique

Many children's institutions have quite successfully tested Voskobovich's method of work - this is confirmed by numerous positive reviews. Children usually complete all tasks with interest and great desire. The positive results of using original educational games in the educational process were not long in coming. The only disadvantage of Voskobovich’s method is the fact that manuals, games and teaching materials must be purchased in specialized stores. It is impossible to make original games yourself.

Results of use

The use of Voskobovich’s methodology in kindergarten (for beginners these can be the simplest games, and later you can move on to a developmental environment and complex tasks) and at home contributes to the development of attentiveness, memory, attention, creativity, thinking, observation, and develops the child’s interest in learning and research activities. Thus, the harmonious development of the logical and emotional-imaginative principles is ensured, initial knowledge about the world around us is formed, and fine motor skills develop.

Research conducted in preschool educational institutions working according to Voskobovich’s method showed that in teams there are a lot of children with high and very high intelligence (the gradation is as follows: intelligence below average, average, normal, high, very high and excellent). Feedback from parents is also positive. Children 5-6 years old are able to compare and analyze, concentrate on complex mental operations and bring things to their logical conclusion. Three-year-olds distinguish and name colors, know geometric shapes, can navigate on a plane, have no problems with counting and begin to read earlier. The issue of readiness for school appears to be resolved. Children who have played enough in preschool go to school with pleasure and learn for the sake of learning itself. As a rule, the guys do it well, motivated and with interest.

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