Card index of didactic games on artistic and aesthetic development


Didactic games in fine arts in the younger group

Let's consider what classes in fine arts can be taught to pupils aged 2-3 years. Making each game presented with your own hands using fine art is as easy as shelling pears.

Choose a color for the item

Prepare 6 sheets of colored paper. Find images of 6 objects that match in color. Cut out the objects according to the shape so that when you apply the image to the paper, each object acquires the desired color:

  • tomato – red;
  • carrot – orange;
  • lemon – yellow;
  • apple – green;
  • flower – blue;
  • eggplant – purple.

Cockerel

Draw a cockerel using 5-7 colors. Prepare a palette - small squares of different colors, including those that are present in the colors of the bird. The children's task is to find squares that match the color of the cockerel.

Assemble the pattern

Create simple patterns from geometric shapes and floral elements. Cut out shapes of similar colors and shapes separately. Let the children assemble the pattern according to the sample.

Choose by color

The game is designed to reinforce the names of the main colors. Children activate self-control when perceiving colors.

Take a box containing at least 10 colored pencils. Show the students each pencil in turn, asking them to name objects of a similar color located in the room or outside the window.

Make up a picture

There are visual and didactic games that develop intelligence, the ability to concentrate, compare, and analyze.

Find pictures that clearly depict vegetables and fruits, cut them into 4-6 parts. Invite the children to reconstruct the image.

Balloons

Cut out circles and ovals - the base of the balloons. Make strips separately - these will be the strings for the balls. Lay out the blanks on the table. Ask your child to match the balls with strings of a similar color.

Match the saucer to the cup

The game not only develops the skill of distinguishing shades of the palette, but also develops concentration and motor skills of the fingers.

Prepare a canvas that imitates store shelves, make dishes of different colors from cardboard. Tell the children that the saucers were brought to the store first, then the cups. Vendors need help arranging dishes correctly. The players' task is to choose the right saucers for the cups.

Unusual picture

The game develops imagination in younger preschoolers.

Place a wide plate on the table in front of each student and sprinkle with semolina. Explain that semolina is not only tasty, it is so fine and crumbly that you can use it to create beautiful pictures by drawing with your finger.

Pick up red items

For the game, prepare various small objects (or cards representing them). Dress the doll in a red dress. Tell the students that a girl Masha came to them and asks them to help her choose items of the same color to go with her red outfit. Children take turns taking cards and saying whether the depicted object can be red. If yes, put the picture in Masha's doll's purse.

Card index of games for artistic and aesthetic development

Progress of the game:

Objects are partially drawn in the pictures (bunny, Christmas tree.). You need to recognize the subject, fill in the parts that are missing, and color it.

“Let’s prepare the table for the holiday”

Target:

develop the ability to select shades of primary colors and create a beautiful color scheme.

Progress of the game:

In front of the children are cut out paper tablecloths of different colors (red, yellow, blue, green) and 4 - 5 shades of paper tableware of each color. The task is to match the main color to its shades. Select tableware so that the color matches the tablecloth.

Board game "Domino"

Target:

To consolidate children's knowledge about arts and crafts - toys; the ability to find the right toy and justify your choice. To consolidate knowledge about the manufacture of folk toys and the features of each. Cultivate a love of beauty.

“Paint a scarf for mom”

Target:

To consolidate children's knowledge about the art of the Russian shawl. To develop children's aesthetic taste, to teach them how to make simple patterns from various decorative elements (flowers, leaves, buds, twigs, etc.), and the ability to select the color scheme of a pattern.

"Art Crafts"

Target

: To consolidate children’s knowledge about folk arts and crafts; find the desired trade among others and justify your choice.

"Collect a Gzhel rose"

Target

: To consolidate children’s ability to compose a Gzhel rose using appliqué based on Gzhel painting, to maintain interest in Gzhel craft.

"Collect a matryoshka doll"

Target:

To consolidate children's knowledge about the folk toy - matryoshka; the ability to assemble a nesting doll from parts using the mosaic method. Highlight decoration elements. To cultivate respect and love for folk art.

“Complete the pattern”

Target:

The game is aimed at developing children's attention and memory, developing a sense of symmetry followed by coloring.

Progress of the game:

The beginning of the pattern is drawn on a piece of paper. Children need to extend the pattern further and color it.

“Find friends among the colors”

Target:

discover the level of children’s knowledge in choosing paint that matches the color of the object; draw in color

Progress of the game:

Silhouettes of objects are drawn on sheets of paper. The teacher gives the task to find “friends” of yellow, green, blue, and red colors among the objects. Children find objects that match a certain color and color them.

“Make a still life”

Target:

improve compositional skills, the ability to create a composition on a specific topic (still life), highlight the main thing, establish a connection by arranging the image in space.

Progress of the game:

The envelope contains images of various vegetables, fruits, as well as various vases, plates, dishes, and baskets. Children need to choose objects and create their own still life.

Didactic games in fine arts in the middle group

For older children, offer games to develop color vision and imagination, the ability to understand the mood of a picture, compose figures and patterns in compliance with symmetry and spatial relationships.

Cheerful caterpillar

Make circles in different shades. Tasks for children - to make caterpillars from circles in different variations:

  • from dark to light shades;
  • from cold to warm.

Colorful arithmetic

The circles used for the previous game can be used for another activity that develops color perception. Additionally, draw arithmetic signs: plus, minus, equal. Make the circles in different ways, and the students must guess what shade they will get.

For example:

  • red + yellow = orange;
  • green – yellow = blue;
  • blue + white = light blue.

Palette

Paint the seasons using 4 separate palettes. Place landscapes (autumn, winter, spring, summer) in front of the students. Showcase the palettes you used. The task is to determine by the combination of colors what palette each landscape was painted with.

Bunny

The game develops imagination. Children learn schematic representations of living beings.

For this lesson you will need ovals of different sizes and elongations cut out of cardboard. Invite the players to create a bunny standing on its hind legs from the available figures. If desired, let the children try to place other animals.

Decorate your mitten

The game teaches how to create patterns taking into account spatial relationships and symmetry. Place a mitten cut out of paper and a set of geometric shapes in front of your child. The task is to create a beautiful and symmetrical pattern.

Playing in visual arts can instill the skill of cooperation and interaction. To do this, divide the kindergarteners into pairs and distribute mittens: one with the right one, the other with the left. Let them try to make the same patterns.

Plasticine vase

Let the child connect 2-3 small pieces of plasticine of different shades and knead them well to obtain streaks reminiscent of marble. From the resulting mass he will fashion a vase.

Magic palette

The game develops the perception of the colors of the surrounding world and an emotional response to the beauty of nature.

Give participants square colored cards. Name a natural object. Children must remember how it is colored and pick up the corresponding cards. For example, with the word “birch”, white, black, green squares should be raised. When you hear the word “chamomile” – yellow, white, green. The participant who picks up the wrong card is eliminated.

Painted horses

The game reinforces the idea of ​​the main types of Russian folk paintings.

Prepare painted horses and images of four pastures called “Gzhel”, “Dymka”, “Gorodets”, “Filimonovo”. The child must say what painting each figurine is decorated with and place it in the corresponding pasture.

Artistic constructor

Distribute pencils and sheets of paper with outlines of simple shapes to the students. Offer to complete the images to create recognizable objects.

Didactic games in fine arts in the senior group

In classes with older preschoolers, it is worth paying attention to the emotional side of fine art, developing an understanding of the genres of painting, and developing the skill of constructing a composition.

Draw a portrait

To play, draw 4-5 portraits depicting human emotions: joy, fear, surprise, sadness, anger. Cut the images into 3 parts: forehead and eyes, nose, mouth and chin. For clarity, show several famous painting portraits. Explain what genre this is. Invite participants to become artists and create portraits with different emotions from parts of the face.

Make up a landscape

Place cards on the table depicting various objects of the surrounding world. Ask to choose those from which you can make a landscape.

Collect a still life

Cut out pictures of fruits, vegetables, berries, flowers, mushrooms, vases, baskets, jugs. Ask the children to create a beautiful still life.

Happy or sad

Like the didactic game “Artist,” this activity teaches you to correlate mood with palette.

As visual material, use realistic illustrations from books and reproductions of famous paintings. Show the image to your students and ask them to determine what mood it conveys and why. Children should explain that fun is reflected in bright, rich, light colors, and sadness is reflected in dull, dark, dull colors.

Sea

The game teaches you how to build an artistic composition and develops logical thinking.

Prepare a picture of an empty sea with a background of seaweed and a sandy bottom. Separately depict underwater inhabitants: fish, snails, shells, dolphin, whale, seahorse and others. Explain to the participants that the sea inhabitants hid. To see them, you need to solve riddles. A child who correctly guesses a living creature attaches its picture to the underwater landscape.

What will happen?

Place a piece of paper and pencils in front of the players. Children take turns drawing. One draws a line and gives the sheet to the other participant. He continues the drawing with the second line and passes the baton. And so on until the drawing is ready. At the end, everyone looks at what happened.

What doesn't happen?

Offer kindergarteners a game to develop their imagination. Let them draw something that does not exist. Each participant demonstrates his creation and explains what he depicted. The others discuss whether there really is no such object in the world.

Card index of didactic games on artistic and aesthetic development

Transcript

1 Card index of didactic games on artistic and aesthetic development Prepared by: Yulia Vladimirovna Filinova Educator, MBDOU “Kindergarten 15 “Kolobok” 2021

2 Card index of didactic games on artistic and aesthetic development, through decorative and applied arts (preparatory group). “Cut pictures” Didactic task. To consolidate knowledge about the means of expression used in Dymkovo painting, to practice composing a whole picture, to develop attention, concentration, the desire to achieve results, observation, creativity, and to arouse interest in objects of decorative art. Material. Two identical planar images of various objects, one of which is cut into pieces (you can prepare versions of cut products by dividing them into four to eight parts of different geometric shapes). Game rules. Quickly assemble a product from individual parts in accordance with the sample. Progress of the game. One child or a group can take part in the game. The teacher shows samples and gives the opportunity to look at them carefully. At a signal from an adult, the players assemble an image of a product from parts. The one who completes the task first wins. “Color drops” Purpose: to teach children to identify and name the colors included in the color scheme of folk painting. Material: Khokhloma dishes, Gzhel dishes, Dymkovo toys, Gorodets boards. Progress of the game: Gzhel, Gorodets and Khokhloma products are displayed in front of the children, then the teacher names the crafts and asks the children to carefully examine the products. The teacher names different colors one by one. Children must determine which colors are included in Gzhel, Gorodets and Khokhloma painting. The one who gets the most chips wins (a chip is given for the correct answer). “The third odd one” Goal: to teach children to identify from three toys the extra one that belongs to a different craft. Progress of the game: children are offered one by one several options for combining toys: two Dymkovo toys and one Khokhloma spoon; two Gorodets boards and one Dymkovo toy; two Dymkovo toys and one Gzhel plate. The child must say which two objects belong to the same craft, and which object is superfluous. Ask your child to comment on his answer. Ask what these toys are called. In case of difficulty, the teacher calls folk toys Dymkovskaya. Gzhel and Gorodets. "Art Salon"

3 Didactic task. Learn to verbally describe a chosen subject, develop concentration, speech-description. Material. Various folk crafts or their images, photographs. Game rules. Precisely describe the item the player wants to “buy.” “Continue the pattern” Didactic task. Strengthen children's ability to draw a Dymkovo pattern based on Dymkovo painting.. Material. Elements of Dymkovo paper painting. Game rules. Players choose cards with a picture. Continue drawing, using the started painting elements, selecting the color scheme and the given element. “Decorate the apron” Didactic task. Learn to compose decorative compositions - arrange elements, selecting them by color, on the silhouettes of an apron in the Dymkovo craft style, develop a sense of symmetry, rhythm, observation, and creativity. Material. Planar images of aprons; elements of painting, cut along the contour; samples of patterned silhouettes. Game rules. Make a pattern on the selected silhouette from individual elements in accordance with the rules and traditions of this painting (the principle of movable appliqué). Progress of the game. One child or a group can take part in the game. The players choose the silhouettes of objects to decorate at will. Having selected the required number of elements, a pattern is made. The player can perform the work by copying the pattern of samples or inventing his own composition. “Dymkovo mosaic” Didactic task: To clarify and consolidate the idea of ​​the elements of Dymkovo painting, to develop memory and compositional skills. Foster a desire to create original Dymkovo toys. Material: planar images of various Dymkovo toys, a set of small planar elements of Dymkovo patterns. Game progress: Invite children to create their own Dymkovo toy. “Restorer” Goal: to consolidate knowledge of the elements of Dymkovo painting. Progress of the game: the teacher invites the children to restore the “broken” toy. The task of each restorer is to determine which fragment of the painting is lost and draw it.

4 “Guess it” Purpose: to consolidate ideas about the features of folk crafts. Progress of the game: the teacher offers to play “guess the game”. Children must choose from the proposed items, among which there are many products from various crafts or modern dishes, works of Gzhel masters (or Khokhloma). And they will answer why they chose this product. Didactic games for visual arts. D/I “Castle” Purpose: To develop a sense of form. Material: Pictures depicting different castles. Paper. Markers. Assignment: The teacher asks the child to look at the picture and name what shapes the castle shown in the picture consists of. Color the picture. D/I “Colors around us” Objectives: To consolidate knowledge about colors and their shades. Practice finding a given color or shade in surrounding objects. Assignment: The teacher names a color, and the child finds an object of that color in the surrounding interior. D/I “Select a color and shade” Objectives: To consolidate the idea of ​​the color and shades of familiar vegetables and fruits. Exercise the ability to use the names of shades of colors in speech: dark red, light green, etc. Task: The teacher shows a picture of a vegetable or fruit and asks to name its color or shade. D/I “Warm and cold colors” Purpose: To consolidate knowledge about warm and cold colors. Assignment: Option 1: the teacher gives the children cards with warm and cold colors, ask those with cards with warm colors and those with cold colors to unite. 2nd option: choose two captains who are recruiting a team, one chooses the guys with cards of warm colors, and the second with cards of cold colors. D/I “Magic Artists”

5 Goal: Acquiring skills in working with watercolors on wet paper, pouring one paint into another and obtaining new colors and their shades. Material: Paper. Watercolor. Assignment: The teacher says: “We are all magical artists, we create miracles on paper. Now I'll show you how it's done. I have two sheets of paper. One is ordinary paper, the other is moistened with magic water. There is magic water in glasses on your tables. I take paper moistened with magic water (the paper should be in the drying stage), with a brush I paint three petals with crimson paint (the flowers turn out blurry), then three petals with purple paint. See how the colors float into one another. So we got magical flowers. Now let's make your paper magical too. Let's take a larger brush, dip it in water, and wet the paper. Let’s put the brushes down, hold our hands over the paper, close our eyes and slowly count: “One, two, three, look at the magic paper!” This must be said three times. Now we can create magical flowers. D/I “Palette” Goal: To develop a sense of color in children, to continue to introduce primary colors and their shades, to teach how to obtain new colors and their shades by mixing paints on a palette. Material: Gouache in four colors (white, yellow, red and blue). Palettes. Assignment: The teacher invites the children to play with colors and create new colors from the ones proposed. In the process of free experimentation, children mix paints on the palette and get new colors and their shades. You can finish the game by drawing on a free theme, using the colors you just received. D/I “The Artist’s Palette” Purpose: To develop a sense of color in children, to teach them to select colors and shades that correspond to the proposed illustration. Material: Gouache in white, red, yellow and blue. Palettes. Book illustrations. Assignment: The teacher invites children to look at books with illustrations, choose the one they like and select from their palette the colors and shades that the artist used. The winner is the child who selects the colors and shades that best match the artist’s palette. D/I "Rainbow"

6 Goal: To introduce children to the arrangement of colors in the spectrum, to consolidate the ability to obtain new colors and shades by mixing paints on the palette. Material: Gouache in white, red, yellow and blue. Palettes. Sheets of paper with a half-drawn rainbow. Assignment: Children mix paints on palettes, get new colors and shades, and then draw a rainbow. To remember the sequence of colors, you can use the rhyme “Every hunter wants to know where the pheasant sits,” in which the initial letters of each word correspond to a specific color of the rainbow (everyone is red, the hunter is orange, etc.). D/I “Remove the extra” Purpose: To clarify children’s ideas about still life. Material: Reproductions of paintings: three still lifes, one or two landscapes. Assignment: The teacher invites the children to look carefully at the paintings and put the landscape aside. The results are discussed with the children. D/I “Select the colors that the artist used in his painting” Purpose: To develop color perception in children, to train them in selecting the colors that the artist used in his painting. Material: Reproduction of one painting (each child has his own). Gouache paints, water, brush, paper palette. Assignment: The teacher invites the children to look at the reproductions of paintings that lie in front of them, paying attention to the paints used; then take a brush and gouache and apply the colors that are in the picture to the palette. Then everyone together looks at the children’s work and the paintings for which they selected colors, and discusses the work. D/I “Curious Snake” Purpose: To develop graphic drawing skills. Material: Paper. Plain graphite pencils, green pencils. Assignment: The teacher invites the children to draw a road (two parallel lines) on a piece of paper with trees along its edges (green dots). And here comes a curious snake: it seems to her that behind every tree something interesting is waiting for her (she crawls a tree on one side of the road, then a tree on the other side, etc., without missing a single one) D/I “Meadow” with flowers" Purpose: To develop imagination and creativity. Material: Finger painting paints. Markers. Assignment: The teacher invites the children to draw a summer meadow with their fingers: flowers, trees, butterflies. Finish the blades of grass with a brush. D/I "Railway"

7 Goal: To develop visual skills, fantasy, imagination. Material: Draw a train with a felt-tip pen. Assignment: The teacher invites the child to draw animals in the train carriages. D/I “Magic Lines” Purpose: To develop graphic drawing skills. Material: Paper. Simple graphite pencils. Stencils of geometric shapes. Assignment: The teacher suggests using stencils to draw a house, car, etc. Then shade each part of the contour (geometric figure) with a simple pencil in different directions (vertical, horizontal strokes, left to right, right to left). D/I “Volume shading” Purpose: To develop graphic drawing skills. Material: Paper. Simple graphite pencils. Assignment: A dot is placed in the center of a sheet of paper and three rays are drawn from it: vertical, horizontal, and diagonally. The spaces between the rays are hatched in the direction of the main ray. Children are convinced that with the help of shading you can get a three-dimensional image. D/I “Guess what happens?” Goal: To develop imagination, fantasy, creativity. Material: Sheet of paper, pencils. Assignment: The teacher invites one of the children to begin to depict an object (line), but not completely. The next one says that this may be and draws another line. The next one must come up with something else and finish it in accordance with his plan. This continues until one of the players can no longer change the drawing in his own way. The one who made the last change wins. D/I “Magic Palette” Goal: Develop a sense of color. Material: Gouache. Palette. Assignment: The teacher invites the children to play with the palette and paints. By mixing paints you can get different shades of colors. You can suggest depicting how the sky brightens at dawn using blue and white paints. You need to whiten the blue paint on a palette, gradually adding white and successively applying strokes to a sheet of paper. The main thing is to ensure that the shades change as evenly as possible. Invite the children to draw how the sun sets (from orange to red), how the leaves turn yellow in the fall (from green to yellow). D/I “What doesn’t happen in the world?”

8 Goal: Develop creative imagination. Material: Colored pencils. Paper. Assignment: The teacher asks the child to draw something that does not exist in the world. Then he asks to tell what he drew and discuss the drawing: whether what is depicted on it really does not occur in life. D/I “What could this be?” Goal: Develop imagination. Material: Gouache. Palettes. Assignment: The teacher invites the children to draw sweet, round, fragrant, fresh, fragrant, salty, green, etc. The game can be repeated several times, using new material each time. D/I “Tell about their mood” Purpose: To develop perception, attention, imagination. Material: Illustrations depicting people's faces expressing various emotional states. Paper. Colour pencils. Assignment: The teacher offers to look at a picture depicting a person’s face and talk about his mood. Invite the children to draw a mystery face. The game can be repeated with different materials. D/I “Let's help the artist” Goal: Develop creative imagination. Material: Colored pencils. Paper. Goal: The teacher invites the children to draw an unusual car that will take them to a magical land. Draw and tell about your car. D/I “Invent it yourself” Purpose: To develop imagination and fantasy. Material: Paper. Paints. Palettes. Markers. Assignment: The teacher asks the child to imagine that he has flown to another planet and draw what he could see there. When the drawing is ready, you can invite the child to come up with a story. D/I “Magic Pictures” Purpose: To teach children to create images based on a schematic representation of an object. Material: A sheet of paper with an unfinished image. Colour pencils. Assignment: Complete the picture. Mark the most interesting pictures when the guys come up with something of their own, unlike other pictures. D/I “Symmetrical objects”

9 Goal: To strengthen with children the idea of ​​symmetrical objects, familiarization with the profession of a potter. Materials: Templates for jugs, vases and pots, cut along the axis of symmetry. Assignment: The potter broke all the pots and vases that he made for sale at the fair. All the fragments were mixed up. We need to help the potter collect and “glue” all his products. D/I “Make a portrait” Purpose: To consolidate knowledge about the portrait genre. Develop a sense of proportion. Material: Various modifications of face parts. Paper. Colour pencils. Assignment: The teacher invites children to make a portrait from different parts of the face. Determine the mood and draw a portrait. D/I “Underwater World” Purpose of the game: To consolidate children’s knowledge about the inhabitants of the underwater world. Teach children to carefully examine the shape, color, and structural features of underwater inhabitants. Learn to create a multifaceted composition using underpainting. Develop fine motor skills. Activate children's vocabulary. Material: Illustrations depicting the inhabitants of the underwater world. Paper. Watercolor. Assignment: Together with the teacher, children remember who lives in the seas and oceans, clarify the body structure and coloring. Then, in the underpaintings, children create a picture of the underwater world, arranging objects in a multifaceted manner. The chip goes to the child who created a more interesting picture, the one who used a lot of details to create a picture of the underwater world.

Didactic games in fine arts in the preparatory group

When preparing kindergarteners for school, it is important to teach them to describe pictures and their feelings from what they see, to show imagination in everyday life, and to be attentive and observant.

Guess the picture

For the game, prepare reproductions of paintings familiar to kindergarteners. Describe each image verbally and let the children guess what it is about. For example: “In a bright room, a girl in a pink jacket is sitting at a table, she has a fruit in her hands” - this is “Girl with Peaches” by Valentin Serov. Or: “A mother bear and three cubs are frolicking on fallen trees in the middle of a pine forest” - this is “Morning in a Pine Forest” by Ivan Shishkin.

Guess by profile

Prepare recognizable contour profiles of fairy-tale characters: Baba Yaga, Kashchei, the Little Humpbacked Horse, the Serpent Gorynych and others. Children must guess who is pictured.

What does the painting smell like?

Show your students reproductions of paintings. Let them imagine what smells they will smell when they suddenly find themselves inside the painting.

How does the picture sound?

The game is similar to the previous one, only here they imagine not by smell, but by hearing. Let the children imagine what sounds they will hear when they are inside the painting.

What do clouds look like?

If the weather and sky conditions permit, take the group for a walk. If not, find beautiful photos of cumulus clouds. Invite students to imagine what they look like. Emphasize that clouds come in different shapes and sizes.

What's missing?

Show the children some reproductions of famous paintings. Cover up any detail in the images. Show the pictures again and ask them to remember which element is hidden.

Portrait of a neighbor

The game teaches you to correctly and correctly describe a person.

Give participants cardboard frames. Let everyone, bringing the frame closer to their neighbor’s face, try to create a verbal portrait of him.

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