Planning a plot-role-playing game for preschoolers of different ages using the example of the game “Firemen”.

It is no secret that fires most often occur due to the carelessness of people, and the most careless of us are children. This is why it is so important to introduce fire safety games for children from a very early age. Through play, kids learn to understand what objects can catch fire and what to do in a life-threatening situation.

At what age should fire safety rules be taught?

Dangers await people everywhere. At any moment an accident, fire, animal bite, etc. can happen. An adult has a certain model of behavior in this case, but a child does not. Therefore, it is so important to give him knowledge about possible threatening situations and objects. Children receive their first lessons in the family: “you can’t touch matches,” “it’s dangerous to approach the stove.” In the garden they deepen this knowledge.

It is recommended that children be introduced to fire safety rules from the age of 3 years. First, a series of introductory lessons are conducted to help you learn what is dangerous and what is not. Children learn to recognize fire hazards and handle them correctly. Later, starting from 4–5 years old, they learn to understand the interconnection of events: “a lit match can lead to a fire in the house, an unextinguished fire can burn a forest.”

How to behave in case of fire?

At a young age, a child is not able to put out a fire and follow the rules that exist for adults.

Up to 6 years of age, children must know and follow only 3 points:

  1. Do not touch flammable objects.
  2. In case of fire, notify parents, neighbors, and teacher as soon as possible.
  3. Remain in the sight of adults, obey them in everything and try to behave calmly.

At 7–8 years old, when the child begins to be left unattended, he is told about the first fire safety rules:

  1. If the fire is small, try to extinguish it by throwing a thick cloth, pouring a pan of water or covering it with sand.
  2. If this does not help or the fire is large, immediately leave the dangerous place.
  3. Don't hide under the bed or in the closet, but if possible, get out of the house.
  4. If you are locked inside, close the windows and doors in the room where the fire occurred. Take your phone and lock yourself in the bathroom. Plug all the cracks and the hood.
  5. Call the fire department on 101 as soon as possible or ask adults to do this: neighbors, passers-by.
  6. Smoke is more dangerous than fire. If you feel like you're starting to choke, lie down on the floor. There is always less smoke at the bottom.
  7. Do not use the elevator during a fire - it may shut down. Just go down the stairs.
  8. Stay calm and don't try to leave the house through the window.
  9. When the firefighters arrive, obey them in everything and do not be afraid. They will help you.

Progress of the game:

1. Organizational moment: The teacher offers the children a situation: “The Bunny comes running to visit and tells a story about how a wolf and a fox lit a fire in the forest and killed it to put it out. Because of this, a fire , and the bunny asks the children to help put out the fire... "

Distribution of roles: A) fire brigade (disassemble the necessary attributes: hoses, buckets, put on a firefighter uniform ). B) They take their seats in the fire truck . Playing with the help of a teacher. Conversation. Summing up the game.

How to properly tell your child about fire safety rules?

You can tell your child as much as you like about safe behavior, but he is unlikely to remember and learn the instructions well. The main activity of children is play. It is easier to convey any information to children through play. In the game process, the child sees a clear example, acts out actions, and better understands cause-and-effect relationships.

There are several types of fire safety games for children:

  • Didactic. They include games with objects and cards, board games and word games with riddles. For example, you need to cover a card with fire with a picture of water or continue the phrase: “I saw smoke - don’t yawn and call the firefighters... (call). “Don’t touch the stove with your hand if there’s a fire in it... (fire).”

  • Movable. They help develop attentiveness, dexterity, and form a model of behavior in a life-threatening situation.
  • Role-playing. Children take on the roles of firefighters, parents, children and solve the task.

It is recommended to support the oral material presented with a clear example. It is best to prepare a presentation with picture slides for the lesson. Instead of a dry presentation, you can use poetry:

“Mom-mouse ironed a suit for her daughter in the dark night. She got distracted and suddenly Forgot about the iron. This is no joke, it broke out in three minutes. Everything is in smoke, there is fumes all around, That’s how a fire happens!”

“Children were playing by the fire, Petya’s jacket caught fire, he rushed about in fright, But Nikita helped his friend: he knocked Petya onto his side and doused him with water... They had to throw earth on him so that the flames would subside. It is forbidden to run in burning clothes; the wind makes the fire flare up stronger!”

To consolidate the material, it is useful to make crafts and applications. In the kindergarten, teachers instruct parents to draw warning posters together with their children. You can make crafts from plasticine, colored cardboard and other materials. Example:

Examples of role-playing games

Role-playing games are carried out in the middle and senior groups of kindergarten. Recommended age: 4–5 and 6–7 years.

  • “Everyone is leaving.” Players line up along the wall. At the opposite end of the room there are chairs with equipment: a helmet, gloves, a belt, a hose, a toy ladder and a fire extinguisher. When the whistle blows, the children run to the chairs and put on their equipment. Whoever does it faster wins.
  • "Teamwork". Children are divided into 2 groups and lined up. A basin with water and a ladle is placed at the beginning of the line, and an empty basin is placed at the end. You need to scoop up the water and pass it to the player standing next to you. Children pass a ladle of water along a chain and pour it into an empty basin. The last player runs with an empty scoop to the beginning of the line, draws water and passes it to the team. The game continues until the first bowl is empty. The winner is the team that transfers all the water before the other. The amount of water transferred is also taken into account (whether it was spilled too much).
  • “Is fire good or evil?” Each child is given a card. All cards have different pictures: cooking dinner over a fire, lighting a house, fireworks, a rocket flying. And also a fire in the forest, a burning house, a person coughing from the smoke, frightened children. In front of the children there is a stand with 2 drawn lights - good and evil. The child needs to approach the fire in accordance with his card and explain in his own words why the fire is good or evil. At the end of the game, the adult sums it up: “Fire is both good and evil. It all depends on how you handle it.”

  • "Brave firefighters." Children are divided into boy-girl pairs. The girls sit on a chair and play the role of fire victims. The boys are rescue firefighters who must overcome an obstacle course and lead the girl by the hand to a safe place. The couple that runs back first wins.
  • "Extinguishing the fire." The game involves 2 players. In front of each person, 6 red scraps (lights) and 10 pictures with objects that can be used to put out the fire are scattered on the floor. Among them are 4 incorrect ones: paper, firewood, doll, inflatable ball. When the whistle blows, you need to cover the “lights” with the correct pictures. Whoever completes the task first wins.

For role-playing games on the topic of fire safety, it will be useful to equip a corner with household items: an iron, stove, matches, as well as toys, an album and everything that is at home. Children act out a given scenario: “The parents left, and you were left alone at home. What will you play with? Or: “You are playing in the room and suddenly you smell smoke. What will you do?". You can distribute roles among children and divide them into parents, firefighters, children, neighbors, etc.

Children aged 3–6 years copy the actions of adults in their games. And all “adult” activities and subjects arouse strong interest. Do not tempt fate and keep matches, flammable liquids, candles, electric stoves and other fire hazards in a visible place. Do not use them in games and regularly have preventive conversations with your child. It is recommended to conduct a full-fledged fire safety lesson 1-2 times a year, starting from 3 years of age. In kindergarten, firefighters are invited, they show presentations and play games. Then life safety lessons are held at school. Children are given in-depth knowledge and taught how to properly handle fire-hazardous objects, and not avoid them.

Card index of fire safety games

Transcript

1 Role-playing game “Home Alone”. Card index of fire safety games Game with the floor constructor “Fire in the city”. Preliminary work: Construction of buildings, Games with a floor constructor, Examination of the city street plan, Excursion to a nearby neighborhood, Playing out situations on the topic “a fire truck on the city streets,” Conversations about the profession of a firefighter, Guessing riddles, Games with transport toys, Conversations about traffic rules on the topic of special vehicles on the street. Goal: to consolidate the ability to take on various roles in accordance with the plot of the game; use attributes, constructor, building material, substitute objects. Promote the creative use of ideas about PPB in the game. Develop creative imagination, the ability to jointly unfold the yoke. Equipment: different types of floor construction sets, diagram cards, toy fire trucks, small toys, audio recording of a fire flasher. Preliminary work: conversations on the topic of home safety, learning proverbs about fire and water, conversation on the topic “Fire is a companion and human assistant,” guessing riddles about fire, water, and household items. Examination of story pictures on the topic “So that trouble does not happen at home”, Introduction to proverbs about fire, Didactic games on fire safety. Goal: to develop the ability to take on a role in accordance with the plot of the game; use attributes, substitute objects. Develop creative imagination and game design, based on acquired knowledge of PPB. Equipment: toy household items (iron, computer, gas stove, microwave oven, washing machine, ironing board, electric kettle, hair dryer, etc.), substitute items (counting sticks in a box, etc.), telephone, accessories game “We are firefighters”, a play corner, equipped. children's and doll's furniture. “Fold the picture” Purpose: to consolidate knowledge about the rules of behavior during a fire. Develop imagination, logical thinking, fine motor skills. Cultivate perseverance. The child must put together a picture cut into 8-10 parts depicting a fire situation. “Good bad” Purpose: to form ideas about the beneficial and harmful properties of fire. Develop logical thinking, memory, attention. The child is shown a picture depicting various uses of fire (both good and bad). Children are given cards depicting fire and objects related to fire (matches, firewood, gas stove, kerosene lamp, etc.) Children must place the cards on the picture in Right place.

2 “Say the word” Purpose: to consolidate knowledge about fire prevention measures. Develop vocabulary, attention, memory. The teacher and the children stand in a circle and pass the red ball to the child who must finish the line of poetry. Where people are careless with fire, There a ball will rise in the sky, There the Evil One will always threaten us. (fire) One, two, three, four. Who has a fire in.. (apartment) Smoke suddenly rose in a column. Who didn't turn it off.. (iron) A red glow ran. Who with the matches (played) The table and the cabinet burned down at once. Who was drying clothes over (gas) The flame jumped into the foliage. Who burned the house (grass0 Who threw into the fire at the same time Unfamiliar (objects) Remember every citizen: This number:. (01) If you saw smoke, don’t yawn. “Card Quiz.” Purpose: to consolidate children’s knowledge about fire safety rules. Develop memory, thinking, speech. Cultivate a sense of responsibility. The teacher lays out on the table, or puts in a beautifully decorated box, squat cards with questions on the topic of rules of conduct during a fire. The child who answers the question correctly receives a chip. The one with the following at the end wins there will be more chips in the game. Question options: - Name the possible cause of the fire; - how to call the fire brigade correctly; - what to do if during a fire it is not possible to call the fire brigade and the paths from the house are cut off by the fire; - is it possible to extinguish the fire without first calling firefighters; - what to do if the house smells of gas; - is it possible to hide in a closet or under a table during a fire; - is it possible to set fire to poplar fluff; - is it possible to create a draft during a fire by opening all windows and doors at the same time; — is it possible to use the elevator during a fire in the house; — what needs to be saved first during a fire: money, documents or yourself; — how to properly leave a smoky room; — Is it possible to play with matches and lighters and why. “Loto-fire safety” Purpose: using story pictures to form children’s understanding of dangerous situations during a fire; the ability to behave correctly in a dangerous situation. Develop attention, logical thinking, coherent speech. Foster a sense of responsibility. The teacher gives the players cards drawn into 10 empty rectangles (playing fields), then shows the children a plot picture depicting the situation during a fire (a boy plays with matches, a girl ran out onto the balcony of a burning apartment, an iron was left unattended, children turned on the Christmas tree, etc. ). The child, who has correctly described the situation, covers the empty playing field with a picture. The one who has the most closed fields wins. “Name the causes of the fire” Purpose: to form knowledge about the causes of the fire. To develop attention, memory, speech. Cultivate responsibility. From the plot pictures proposed by the teacher (children collecting autumn leaves, children hanging burning candles on the Christmas tree, a boy playing with matches in the closet, children watering flowers, etc.), the child must choose those situations that could cause a fire and justify his answer, for that gets the chip. The one who has the most chips at the end of the game wins.

3 “Find the answer” Purpose: To consolidate knowledge about the correct actions in the event of a fire. Questions and answers are presented in the form of pictures (questions on one tray, answers on the other). For each situation it is necessary to choose the correct answer. Situations Answers There is a fire. Call "01". There is a lot of smoke in the room. Crawl your way to the exit. Your clothes are on fire. Get on the floor and roll. The TV started smoking. Turn it off, cover with a blanket. The old grass is burning. Cover it with soil and fill it with water. I smelled gas. Open the window, call “04”. It is difficult to breathe from the acrid smoke. Breathe through the wet rag. “What you can play with” Purpose: To develop attention and thinking To consolidate knowledge about fire safety. In front of the children is a card with objects drawn on it. The presenter names the object and asks whether they can play with it or not. If possible, the child covers the object with a yellow circle. If not black. In this case, the child must explain why he cannot play with this or that object. Galina Lebedeva “Fire Truck” The fire truck is red. Come on, think about it, why is this necessary? Then, so that everyone, when they see it, runs to the side and does not interfere with her driving. Terrible speed! It sounds like a howl. “Everyone stay put!” the guard whistles. Only red cars are allowed to travel straight along the avenue. Firefighters in helmets sit in two rows. There is a fire at the circus. They are going there. The roof is on fire and the arena is on fire! The firefighters got to work immediately. Only their heels flash along the stairs, Daredevils dive into the fire without looking back. They save a camel, take out an elephant... This is where skill and strength are needed. A fireman under the dome is like an acrobat: There are two monkeys screaming in fear. There is a monkey sticking out under each armpit. He took them out and came back. The fire has been defeated. It died down and went out, and the circus will be renewed and opened for us. To the red fire truck and to the brave firefighters, thank you for this! S.Ya. Marshak “Fire” The mother went to the market and told her daughter Lena: “Don’t touch the stove, Lenochka. It’s burning, Lenochka, fire!” As soon as her mother left the porch, Lena sat down in front of the stove, looking through the red crack, and the fire was humming in the stove. Lena opened the door slightly, a fire jumped from the log, burned the floor in front of the stove, climbed up the tablecloth onto the table, ran over the chairs with a crash, crawled up the curtains, covered the walls with smoke, licked the floor and ceiling. But the firefighters found out where it was burning, in which block. The commander gives the signal, and now, in a single instant, cars burst out of the open gates. They rush into the distance with a resounding ringing. There is no obstacle in their way. And the red light turns green in front of them. In five minutes the cars reached the fire, stood in formation at the gate, connected an elastic hose, and, swelling from the effort, it hammered like a machine gun. Carbon monoxide smoke began to billow. Gary's room is full. In Kuzma's arms the fireman carried Lena out of the window. He, Kuzma, is an old fireman, he put out fires for twenty years, saved forty souls from death, fought with flames more than once. He is not afraid of anything, puts on mittens, boldly climbs the wall, his helmet glows in the fire. Suddenly, on the roof, from under a beam, a pitiful cry was heard, and Kuzma climbed into the attic, across the fire. He stuck his head out the window and looked. “Yes, it’s a cat! You will perish here in fire. Get into my pocket!..” The flames rage widely. With tongues lashing out, it licks neighboring houses. Kuzma fights back, looks for a way in the flames, calls the younger ones for help, and three tall young men rush to his call. Axes are used to destroy beams and fire hoses are used to extinguish flames. Smoke curls like a thick black cloud under your feet. The flame shrinks and runs away angry, like a fox. And the stream from afar drives the animal out of the attic. Now the logs have turned black... an evil fire hisses from the crack: “Spare me, Kuzma, I won’t burn the house!” “Shut up, insidious fire! The fireman tells him. I'll show you Kuzma! I'll put you in jail! Stay only in the stove, in the old lamp and on the candle!” On the bench at the gate, Lena sheds bitter tears. On the panel in front of the house there is a table, and chairs, and a bed... Lena and her mother go to spend the night with friends. The girl is crying bitterly, and Kuzma says to her: “You can’t fill the fire with tears, We will put out the flame with water. You will live and live, just don’t set fire to it! Here’s a cat as a souvenir for you, dry it a little!” It is done. Lights up. And again the cars raced along the pavement, blew their horns, rang. The ladder and the pump are rushing, dust is swirling from under the wheels. Here is Kuzma in a dented helmet. His head is in a bandage, his forehead is bloody, he has a black eye. This is not the first time for him. It was not for nothing that he did a good job of putting out the fire.

4 “Continue the sentence” Purpose: to consolidate knowledge of the main causes of fire. Develop thinking. Rule: whoever has the ball in their hands must finish the sentence and after the correct answer, pass the ball to another child. Progress of the game. The teacher has a red balloon in his hands. B. The ball is red for a reason. Why do you think? (Because fire is red, today we are talking about fire, fire). Every game should have its own rule. And we will play this game like this, we will stand in a circle. I will start a poem, and the one who has a ball in the rivers will have to finish this poem and, after the correct answer, pass the ball to another child. 1. Where people are careless with fire, There the heat will rise into the sky, There the Evil One will always threaten us... (fire). (Passing the ball) 2. One, two, three, four Who has a fire... (in the apartment). (Passing the ball) 3. Smoke suddenly rose in a column. Who didn’t turn off... \(iron). (Passing the ball) 4. The red glow ran. Who with the matches... (played). (Passing the ball) 5. The table and the closet burned down at once. Who was drying clothes over... (gas). (Passing the ball) 6. The flame jumped into the foliage. Who was burning...(grass) near the house? “Stomp, clap” Purpose: to consolidate knowledge of fire safety rules Condition: If children act correctly, they clap, If they stomp incorrectly. Host: I know now, friends, that you can’t play with fire! (Clapping) Matches burn merrily, I will play with them. (They stomp) Kolya ran away backwards, There he plays with the fire. (They stomp) He’s dangerous, Lena knows, he won’t turn on the iron anymore. (They clap) Tanya and Nina are playing, They light the gas on the stove. (Clapping) Klim saw the house: it was burning, Boy “01” was calling. (Clap) D/i “Which of the following actions can lead to a fire” Purpose: - to consolidate children’s knowledge about fire-hazardous objects and actions that can lead to a fire - drawing, - reading, - setting fire to paper, - singing, - playing with lighter, - making crafts, - jumping rope, - setting fire to dry grass and leaves. - playing with matches, - playing with snowballs, - lighting sparklers near the Christmas tree, - washing, - playing with a lighter, - playing with a ball. - forgot to turn off the iron, - washing hands, - dancing, - watering flowers, - setting poplar fluff on fire, - playing with a magnifying glass in the sun, - hammering nails, - faulty cord on a garland, - playing with a kitten, - overheating of the TV, - looking at books, near a lit gas stove - washing hands “Yes” and “No” Purpose: to consolidate knowledge of fire safety rules Presenter: All children need to know that they cannot play with fire. Do all the guys know this? (Yes) Do they play with fire? (No) Are fires a joke for the guys? (No) Are all the children here obedient? (Yes) Jam is boiling on the stove. Is it possible for children to run up to the stove without permission to stir the jam? (No) The boy Tikhon is burning the leaves, He is galloping dashingly around the fire. Children, give me the answer, is this good? (No) Sveta is playing under the table, She lights candles. Children, give me the answer, is this good? (No) Vova plays with matches, Mom forbids it. Children, give me the answer, is our Vova right or wrong? (No) Naughty boy Vova is playing with matches again. Let the children answer me, Does Vova upset Mom? (Yes) Here is a candle, a fire is burning, try to touch the fire! Give me an answer, children, Will it hurt or not? (Yes)

5 "Causes of fires." Goal: to consolidate knowledge of the main causes of fire. Develop thinking. One two three four. Who had a fire in (apartment) A column of smoke suddenly rose, Who did not turn off (the iron) A red glow ran Who with matches (played) The table and the closet burned down at once Who dried clothes over (gas) A column of fire engulfed the attic Who was there with matches (played) Flame jumped into the grass Who was burning (the leaves) near the house? I saw the smoke, don’t yawn And the firemen (call) The fire ran into the yard It’s who was burning there (the fire) Who was throwing strangers (objects) into the grass at the same time. Remember every citizen, This number (01). "Flammable items." Goal: to teach children to find among dangerous objects those that very often cause a fire. Develop logical thinking. Game task: Explain why these particular items were chosen. Game actions: arrange the cards into two groups. Game option. Children are given cards that depict flammable objects and simply dangerous objects. For example: candle, iron, sparklers, stove, saw. You need to remove the card with the image of an object that does not pose a fire threat. Outdoor game “Brave Firemen” Goal: to develop speed and agility; build confidence in your actions Game rules: complete the task one by one Game actions. On command, players must go through an obstacle course, get to the chairs with the doll and take it out of the fire. The one who reaches the finish line first wins. The game can be complicated by asking the “firemen” to move blindfolded. Relay race “Fire Alarm” Goal: to develop coordination, reaction speed, and the ability to quickly navigate in space. Game rules: complete the task one by one, take only one piece of fabric (fire). Game actions: players are divided into two teams, line up in columns; Using “stilts”, children take turns collecting pieces of red fabric scattered around the hall, symbolizing fire, putting them in a bucket (located on the opposite side of the hall from the teams).

6 Relay game “Pack a backpack for a rescuer” Purpose: to develop coordination abilities, dexterity; build confidence in your actions; stimulate intelligence, speed of reaction, consolidate knowledge about the purpose of the presented objects. Game rules: ride the exercise bikes strictly in a straight line, select only the necessary items. Game actions: players are divided into two teams; ride the exercise bike one by one to the opposite side; select items laid out on the bench that may be useful to rescuers; go back, put the item in the backpack. Role-playing game: “We are firefighters” Preliminary work: excursion to the fire department, conversations about the work of firefighters, looking at plot pictures, reading stories about fire (L. Tolstoy “fire dogs”, S. Marshak “Cat House”, S. Mikhalkova “fire”), drawing on this topic, playing out situations about the rules of behavior in a fire, didactic games, educational activities on this topic. Goal: to develop the ability to develop a plot based on knowledge of PPB; coordinate your actions with the actions of your partners, observe role interactions and relationships in the game. Coordinate and predict role-playing actions and behavior in accordance with the plot of the game. Equipment: a set of fire trucks, helmets for firefighters, buckets, shovels, substitute cords, jump ropes, a Swedish ladder, a sports rope, sports mats, a set of toys “We are firefighters,” a tape recorder (audio recording of a “fire flasher”). Outdoor game “FIRE” Goal: to develop speed, dexterity; develop the ability to work in a team. Game rules: complete the task one by one. One player is selected from each team. At a conventional signal (fire siren), players run from the starting line to the chairs on which the “firefighter’s equipment” is laid out: for example, a helmet, gloves, a belt, etc. “Firefighters” must prepare to go out and put on their ammunition. The one who gets dressed the fastest wins. The game can be complicated if several players from each team participate in it, for example, three. Then each player who has already “dressed up” runs to the starting line and passes the baton to his friend. The team whose players get dressed first and line up at the starting line wins. You can make the relay race two-stage. Then each team is divided into two parts. Some players are “dressing up as firefighters,” others are “preparing a fire truck.” After the members of the first group get dressed and line up on the starting line, they pass the baton D “Choose what you need.” Goal: to develop children’s knowledge about the items needed when extinguishing a fire, the rules for their use. Reinforce knowledge about objects that can cause a fire. Develop speech, memory, logical thinking. Foster a sense of responsibility. The child is offered a set of object pictures (fire extinguisher, bucket of water, TV, telephone, sandbox, electrical socket, fire hose, kerosene lamp, fireman's helmet, lighter, gas stove, gas mask) from which he must select those used in extinguishing fires and those that are the cause occurrence of a fire. The one who answers correctly gets a chip. The player who receives the most chips wins.

7 Outdoor game “PUTTING OUT A FIRE” Goal: to develop speed, dexterity; build confidence in your actions; develop the ability to work in a team. Game rules: complete the task one by one, run only when the “fire extinguisher” touches the ground. Game actions: children are divided into 2-3 teams, each team is given a “fire extinguisher”. Not far away are placed (according to the number of teams) objects that need to be extinguished (a large cube; a rubber inflatable toy, etc.). On command, the participants each run to their object, run around it (extinguish it), put a “fire extinguisher” nearby and run away to the side. As soon as the “fire extinguisher” touches the ground, the next participant in the game runs. Victory is awarded to the team that puts out the fire first. “Fire Hazardous Objects” Purpose: to stimulate the development of reaction speed and attention. Game actions: name objects in order, clap your hands. Game rules: learn words denoting fire hazardous objects. A set of words for the game: iron, magazine, TV, pen, toaster, chewing gum, cracker, diaper, pacifier, cutlet, compote, fireman, cake, saw, cuts, fire extinguisher, package, brush, helmet, sleeve, notes, paint, matches , bandage, drill, mask, etc. “Put it in order” Purpose: To familiarize children with the procedure for action in case of fire. Cards with images are used: Telephone message “01” about a fire; Evacuation of people; Extinguishing a fire by adults before firefighters arrive, if this is not dangerous; Firemen's meeting; Work of firefighters; Children must arrange the cards in the right order and talk about the actions depicted on them. Relay game “Put out the fire” Goal: to develop speed and agility; develop the ability to work in a team. Game rules: try not to spill water, act on the signal. Game actions: teams stand in a line facing each other, near the last participants there are 4 5 plastic buckets of water; at the signal, the last player passes the buckets one by one to the children (one after the other) standing to his right (left); the first player pours the buckets into a large bucket “with fire” (with collected pieces of fabric) “put out the fire.”

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